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cassius

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Everything posted by cassius

  1. I think these models would sell better if they had a few extra animations that you don't often get as standard, such as"climbing and , picking up objects and pushing open doors or double doors.Not just walk,run,attack and die.
  2. What graphics card do you have?
  3. cassius

    Slight Rebrand

    Inn most engines the "pro" version" means a lot more advanced features than the indie version. I can't see that happening here as the bias is heavily towards lua. Good luck though.
  4. There is a export mdl format plugin for Blender. Don't know if that would help.
  5. Are you using animated shaders ( as found in the shaders folder ?
  6. In my game I dispensed with tree shadows, but I have several pools of warter which show reflections of trees. Don't know which is most costly but trees without shadows look good when they have water reflections.
  7. cassius

    flickering

    When I press the "W" key to move my character forward all buildings and trees in the distance are flickering. It stops when I get near to them or stop moving; Anyone know how to solve problem.
  8. cassius

    sync

    Thanks ivar. Interesting.
  9. Runs ok now. Very nice work.
  10. cassius

    sync

    What are the pros and cons of setting sync to true or false. Whats best for performance?
  11. I click on start button and wait. After a few seconds I hear background noise and the game goes off as though I had pressed ESC.No crash, no frozen screen.
  12. It did not run after loading on my machine.
  13. Thanks. Got it working.
  14. Below "add" and "remove" I have desity and seed nothing visible below that. Is that the checkbox you refer to? EDIT: Also to the right of the add and remove buttons is a button to set as true or false, but its partly concealed and I can't tell what its for
  15. When I use the fir ( Pine )tree model as a single model it casts a shadow. When I use it in vegetation mode theres no shadow. Is this a known problem? EDIT;I refer to the pine tree supplied with le 4
  16. Thanks again. learned a lot.
  17. I fixed the diffuse brightness of the trees but now they shimmer badly as my charater moves toward them. ( the leaves I mean )The shimmering stops when close up but the tree trunk is moving as though animated. Can someone give me a list of correct shaders for veg. Thanks.
  18. Ok. Almost there. But tree colors looks far too bright Any ideas?
  19. Thanks guys. I am making progress.
  20. Is it possible to make our own vegetation models.A tree I just tried as vegetation came out looking white and far too big.Whts the difference? Am I missing something?
  21. I purchase all my characters and just accept the poly count as it is. arteria3d and dexsoft games mostly claim that their character models are low poly.
  22. The editor will run without internet connection but I agree about api ref.
  23. JUst check out the animation commands and examples in api referece.if you have the sequence number you only need one further line of code. in c++ model->SetAnimationFrame(Time::GetCurrent() / 26.0, 1, sequence);
  24. Ah yes. Found a skinny looking pine tree. The oak tree from le2 does not seem to work as veg layer but looks ok as single moel.
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