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cassius

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Everything posted by cassius

  1. I have tried that and it makes the fight scene very static and boring to watch.I want the characters to be able to knock objects over, jump on tables etc during fight scenes. One thing I have done is play the anim only when the characters are VERY close together. I will also slow down the move speed of enemy character which will make it unable to catch up with main character when it runs away. Thanks for reply.
  2. In my third person game my main character has a sword fight with an enemy.The fight anim starts when the characters are close to each other ( using GetDistance ) The problem is the main character can be rotated with mouse so that its back is facing enemy, but the swordfight anim continues. This looks stupid. I tried point command , but it seems to be overridden by mouse rotate and keyboard commands ( like W and S) Any ideas anyone> Thanks.
  3. cassius

    House

    Nice and spooky. I like the 4 poster bed and that lighted candle.
  4. In my game swords and arms sometimes go through walls. I think that has to be accepted.I have seen it in several games.
  5. I don't think animation has anything to do with collision. All collidable objects in the game need a physics controller set either in code or in the editor scene panel.
  6. Create a pivot as a physics controller and attach the character to it. in c++ mycharacter.pivot = Pivot::Create(); mycharacter.pivot->SetPosition(-44, 2.9, 22.0); mycharacter.pivot->SetMass(50); mycharacter.pivot->SetPhysicsMode(Entity::CharacterPhysics); mycharacter.model->SetPosition(mycharacter.pivot->GetPosition()); Don't worry about the size of the pivot. EDIT:Or have I misssunderstood your question?
  7. How do I do a black screen with the word "Loading" and load in all the assets while this screen is on?
  8. Yes I realize that now. I fixed it. Thanks for reply
  9. use animated shaders for animations in le
  10. I have a character called peasant. I tied to remove it from the game with peasant->Release();but it crashed the game. Anyone help?
  11. Thanks but that looks too advanced for me.
  12. Using c++ Whats the best way to re start a game when it ends?Currently I don't have that option. Tried goto a label called restart but got syntax error.obviosly Boolean flags would have to b reset.
  13. The sounds I am looking for include female scream,door opening monster roar etc
  14. Can someone let me know where I can get some free sound effects for a non commercial game? Thanks.
  15. Yep. That fixed it. Thanks.
  16. When I run my game I see a white line on the distant horizon of the terrain.It looks like the textures don't quite cover all the map. Looks ok in editor. Is there anything I can do in code or editor to fix this?
  17. I only purchased standard version , but maybe something changed I am not aware of.
  18. Can you supply the project files so people can help?
  19. window = Window::Create("title", 0, 0, 1024, 768, Window:: FullScreen); In c++ the above single line works ok; Don't know if this will help
  20. I need to print my main characters health on screen. Can I just print a float or does it have to be converted to string?
  21. Yes lua is great if you are new to programmng but if you have some c++ knowledge ad dgon;t like the look of lua thn the odd c++ tut woud come in handy.
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