My new character model looks black in the editor. All the textures are not visible.
This has happened before a long time ago and I cannot remember how I fixed it. Can anyone help?
I loaded a new character in code but there was a runtime error. Removving the character solved the problem ( for now ) and I am just about to try again.The character is a mounted knight from arteria 3d. There was no error in my c++ code.
I juast placed a model in the editor. The gizmo was there d but not the model. I then discovered that the model was way up in the sky. How can I fix this???
whichever way you do it you need to set the physics to polymesh ( in model editor and then select model and go into scene panel and make the pysics scene mode etc.
The small examples in the api seem to be all there is in c++.Version 3 of le had some examples by aggror jorn which were usefull but may need adjusting for le 4.6.
if they are still around.
I too have been mystified by this blank project problem. I replace all the default source files and substitute my own files but if I use the default files instead where do I start to enter my own code?
I tried to use the camera create example in the api using c++ but I get errors.visual studio does not like the word Leadwerks it seems.I know the example has no real errors so where am I going wrong? My project is new and up to date.
Leadwerks::Window* window = Leadwerks::Window::Create();
I think people should make the effort to learn programming, after all lua script is dead easy. If you fill this forum with non programmers it is going to be much less usefull and interesting.