Jump to content

cassius

Members
  • Posts

    2,834
  • Joined

  • Last visited

Everything posted by cassius

  1. Using hollow function. The tutorial says "leave the thickness value at the default 32" When I do this my box brush disappears. A value of " 1 " works but looks too thick for my taste.. Undo did not work.What is the smallest thickness value?
  2. Using codeblocks is not possible in windows as far as I know.
  3. http://www.psionic3d.co.uk/ Good ninja warrior model ( animated )
  4. I have a Dell laptop that runs le 3 but hardly ever use it as my desktop is far better.
  5. I voted for rpg because I think that's what I am working on now. I say "think" because I havn;t purchased a game for over 20 years so I am not up to speed with game conventions. My game is a third person adventure game with some puzzles and some action ( sword fight " scenes.In the game objects can be picked up so it would be nice to have an inventory.
  6. I think its assumed c++ users don't need so much help. EDIT: and we are certainly outnumbered by lua users.
  7. cassius

    hollow

    I was assuming the wall thickness would be the same as 3dws in which case 16 is fairly thin. EDIT: works ok now, a thickness of 0.5 is quite thick.Thanks
  8. cassius

    hollow

    Not sure if its a bug.When I click on Hollow the box I created disappears. I set thickness to 16. EDIT: v3.5 default.
  9. Not as quick as my holiday. Hate coming home.
  10. Nevermind. It updated anyway. Seems ok.
  11. I just got back from holiday and tried to launch leadweks. It tells me there is an update but keeps timing out or telling me that time remaining is 27 days, or something stupid. Has there been a default version update?
  12. Buy a GeForce gaming card not quadro.I have a GeForce 660 ti which works fine. There may be better ones by now though.
  13. Maybe in addition to the official tutorials we could have a " How to " section on thforum in which members can show "How to make a HUD" or whatever..
  14. openAl seems to be installed automatically with Leadwerks. At least on windows machine it is.
  15. cassius

    Infinite World

    basic grass looks a little too smooth for me but otherwise very good.
  16. I have been using Booleans throughout my program just didn.t know they were state machine concepts. Thanks Rick I learned a lot from this thread.
  17. I don't have a clue what a state machine is, but together you have given me some good tips. I think I can do it now, thanks.
  18. The current dialog I have mentioned is shown only when keydown key "I" is pressed but the resson for my post is how to make dialog that will appear at the start of the game to explain the objective of the game.
  19. Thanks. I will do as you suggest. But how do I get rid of dialog and clear screen at runtime? EDIT: Ah yes, that's improved the quality.
  20. I just used DrawImage.Quality is not good so I am doing something wrong.
  21. I have a dialog box which appears on screen during game.I made it in gimp. How do I remove it when user has read contents? Thanks.
  22. In my third person game I have doors that swing open as soon as the player gets close. I looked in an old game I have called Morrowind and the method used there was to place the player the other side of the door without the door itself actually moving.This must be quite economical in terms of code and loading in doors. Anyy opinions or better ideas? Using c++
  23. Surely Leadwerks api is more than enough for making games.I don't see the point of this thread.
×
×
  • Create New...