Using hollow function.
The tutorial says "leave the thickness value at the default 32" When I do this my box brush disappears. A value of " 1 " works but looks too thick for my taste.. Undo did not work.What is the smallest thickness value?
I voted for rpg because I think that's what I am working on now. I say "think" because I havn;t purchased a game for over 20 years so I am not up to speed with game conventions. My game is a third person adventure game
with some puzzles and some action ( sword fight " scenes.In the game objects can be picked up so it would be nice to have an inventory.
I was assuming the wall thickness would be the same as 3dws in which case 16 is fairly thin.
EDIT: works ok now, a thickness of 0.5 is quite thick.Thanks
I just got back from holiday and tried to launch leadweks. It tells me there is an update but keeps timing out or telling me that time remaining is 27 days, or something stupid.
Has there been a default version update?
The current dialog I have mentioned is shown only when keydown key "I" is pressed but the resson for my post is how to make dialog that will appear at the start of the game to explain the objective of the game.
In my third person game I have doors that swing open as soon as the player gets close. I looked in an old game I have called Morrowind and the method used there was to place the player the other side of the door without the door itself actually moving.This must be quite economical in terms of code and loading in doors.
Anyy opinions or better ideas?
Using c++