My character walks straight thru this door. Am I missing something?
void setup_door()
{
door.pivot = Pivot::Create();
door.pivot->SetCollisionType(Collision::Prop);
door.pivot->SetPosition(-239.9,9.46,316.03);
door.model->SetPosition(door.pivot->GetPosition());
door.pivot->SetMass(0.0);
}
EDIT: The door is in closed position