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cassius

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Everything posted by cassius

  1. Have you det the tunnels map y to "scene" in its properties. Does it have a phy file and basic lua script.
  2. Debug mode in bmax IS much slower.With 3 animations going I get 76 fps in debug mode and 250 in non debug mode. I find that tweaking my animations in debug mode leads to unreliable results because of the speed difference between the 2 modes. flip set to 0.
  3. I purvhased a cheap microphone and use it for making most of my own soumd effects which I then modify with Audacity.Not the complete answer but works well.
  4. Its been a dull day and not much on tv,so I enjoyed this thread. Thanks all.
  5. cassius

    pushing

    That does not work even at a factor of 60 to 1.Maybe some of my other code is countermanding it because a huge mass difference certainly works with non character objects.
  6. cassius

    pushing

    I need my main character to push an enemy character into a big hole in the floor. Whats the best way to do this?
  7. Most people use ultimate unwrap pro to convert characters to gmf format. Also not all tgc model packs can be converted. Pack 21 and the zombie pack are ok though.If you search you will find earlier threads on this subject
  8. I have been struggling with how to stop my camera passing thru walls and obscuring the view.In one commercial game I have this problem is solved by raising the viewpoint of the camera when near walls so that it looks down on the character from above then going back to eye level as the camera moves away from walls. Can someone direct me to a code example??
  9. Yeah II have alloted a certain amount of my time ech night to improving my skills with blender but I havn't touched on characters yet.
  10. I find it incedible that this can be done in blender. Must have been a steep learning curve.
  11. Yeah 3dws is the best for fast level building smoothing or not.
  12. In some engines its automatic but with so many languages that might be difficult. It looks like a prefix of LE for each function is how it will be, but then theres framewerk to consider. Shouldn't be too hard.
  13. Theres no smoothing in 3dws so cylinders are not exactly rounded. Hexagon is good for smoothing as are several other 3d apps.
  14. Blender?? EDIT: Not sure what you mean by size can you explain a bit more.
  15. Yeah I think some varient of the health count is the way to go. Thanks all
  16. Its a 3rd personadventure with puzzles and 4 swordfights. I am trying to make the swordfights more meaningfull in the cotext of the game.
  17. Well my main concern is that there is no skill involved in these sword fights, they just take place until a countdown of a health factor kills one or other.
  18. As its a quite night on the forum I thought I would try to get more views on a question I have asked before. I have some sword fights in my game and how to dwcide the outcome of these fights( who wins) is something I am pondering on and also how much control the game player should have over the main character during the fight sequences..Any ideas??? EDIt: Sorry for posting in wrong place.
  19. I just put the texture on the model and use tools\uv map. Looks the same in the editor, but I only use ac3d for models, not levels.
  20. I never had a problem like this using ac3d.
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