When I use pointentity to make enemies point to main character(player) it makes the enemy glide toward main character. Is this an intended feature of pointentity . When I noticed this tendency I thought I might as well use the enrmy walk animation sunce the darned thing is moving anyway.
If stopanim = False
If EntityDistance(jane,knight) < 7 And EntityDistance(jane,knight) > 1
PointEntity(knight,jane)
knight_walk()
ElseIf EntityDistance(jane,knight) < 1
PointEntity( knight,jane)
jane_attack()
knight_attack()
EndIf
EndIf