Roland.
I get an error message on the line below.
The only change I made was to load in my own level instead of tunnels
It was somthing about protected code being corrupt.
TVec3 campos = StringToVec3(LE.GetEntityKey(scene, "cameraposition"));
What is the best way to replace the spinning cube listing with your code?
Thanks lazlo. Will your version always be maitained?