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NewkieBroon

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  1. I am trying to implement a system that creates a character from multiple body parts. If I have 4 separate body parts (.gmf files) with identical bone structure can I simply attach these parts to a pivot in code and apply the LoadAnimation command on each part? Would this method be inefficient as 4 identical bone structures are loaded? Is there an elegant way to merge all the bone structures as one? Cheers
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