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ZioRed

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Everything posted by ZioRed

  1. I tried the download but the ZIP file appears corrupted on opening it
  2. Omg sorry I didn't thought to see if there was a bug tracker section, I'll use it
  3. This is good, then I'll switch back to C# ASAP It would be useful if you write down a list of the features available only to custom DLL somewhere in the headers documentation (maybe also directly in the internal context documentation). PS: since you're going to create the internal documentation, I would suggest you to use Doxygen (if you don't already know) to create the html/PDF documentation automatically from the source code XML doc.
  4. ZioRed

    Some sample LE3 code

    Doing that increase the number of code that you must write, I would stay on your first way and just let us create or load entities from constructor instead of forcing to iuse .Create and .Load methods [in my opinion they are ugly ] (if you don't write the library in C# eheh ).
  5. The Steam tab in the user's profile page generates errors when no XML was returned by the Steam community's webservice, e.g. see the dreamhead's Steam tab (well I sent him its Steam ID number so maybe he will update its profile soon, however the link of the XML was: http://steamcommunity.com/profiles/one%20big...........xml).
  6. Templates updated with the code for headers 2.0
  7. The new syntax is: Terrain terrain = new Terrain(resolution); Mostly of the old ".Load" or ".Create" seems finally to be replaced with the OOP way of "new [Class]" (new Mesh.Cube())
  8. It should be the one in the download > tools section
  9. I would allow to pass a Parameter[] to the constructor of each Behavior so you don't need to ClearParameters() And maybe a Call method instead of constructor is preferable as class design since may happen you need to create a Behavior from scratch (or it may be called in unwanted times causing unwanted behaviours, think to Reflection in example). My 2 cents
  10. I cannot see the msapplication-* meta tags in the source of these pages, where and what have you added? Indeed pinning Werkspace does not produce any custom menu for me (Win7x64+IE9 beta).
  11. Welcome aboard, glad to see NET people growing
  12. This of course is your own opinion. I don't like your discredit for everyone who doesn't use C/C++ and have your open crossplatform free software point of view. oh well the open free software, but you sell your products or give them away for nothing? even Android is a free software but the most Android smarphones have the same price as Windows Mobile.. not too politically correct according to me. Your obsession against NET and Microsoft in general is really ridiculous and your words for sure don't make you a great man since so you manifest only a disrespectful behaviour for the others.... well this is my own opinion, but you can continue your war against Microsoft (even if you know you cannot compete nor win)
  13. Well, $169-$229 is really something that I could accept as reasonable price to upgrade a laptop (if its CPU is not too old).
  14. Try to find LESDK.exe (the old setup program for LE 2.30 and maybe earlier) in the PC of your cousin, if there is then you can launch it and the license number should appear in its field on the setup/update window (which you can use to install a new fresh copy of LE 2.40 telling it to Josh as requested in the other topic), else you are on the way to think that he downloaded a pirated version Back on topic you can see how the things work in the fpscontroller.lua script and relative bullet.lua (they are inside the Scripts folder).
  15. It would be a good idea to not force us to change our laptop when the graphic card becomes "old", but its cost is really too expensive and for that price you could buy a new laptop with the latest graphic card mounted onboard (i.e. I bought my laptop with the specs in my signature for 600€) :/
  16. Sometimes I saw those red thing when I selected a wrong shader in the material file.
  17. UU3D doesn't export materials (neither textures), you must create it by yourself.
  18. I cannot understand why all non-NET programmers complain about "downloading XXX MB of framework", don't you know that you can simply include the framework redistribution package directly in your setup program?
  19. Glad to see that I'm not alone against the wife's idea that game programming is wasted or is only as playing a game
  20. I should see what code you used to crash (maybe you tried to set texture on the model material when no material was assigned to it?), however the code to change the texture of a material at runtime: // .. engine initialize functions TModel box = LoadModel("abstract::oildrum.gmf"); TMaterial mat = LoadMaterial("abstract::cobblestones.mat"); PaintEntity(box, mat, 1); while(!KeyHit(KEY_ESCAPE) && !AppTerminate()) { if (KeyHit(KEY_I)) SetMaterialTexture(mat, LoadTexture("abstract::road_dashedwhite2.dds"), 0); else if (KeyHit(KEY_V)) SetMaterialTexture(mat, LoadTexture("abstract::cobblestones.dds"), 0); UpdateFramework(); RenderFramework(); Flip(); } return Terminate();
  21. Is realistic that your new custom engine and official engine sources will be "merged" in the next future before LE3? I ask this because I have a few projects on the table which I would like to work on and personally I'm not so convinced to want to rely on unofficial version of the engine (one thing is a wrapper, another is a custom lib). My other solution if I don't want to wait for LE3 (and its I hope finally managed code or official wrapper) is to use (and update if needed) the old 1.32 headers.
  22. Yes it's a simple placeholder but you have hardcoded some properties with your gamelib (as strength, and some few other as I remember) which are not documented (if I remember well)
  23. You are painting a model (which has mesh as child) and not a mesh directly, so you need to specify the recursion: PaintEntity(ball,LoadMaterial("data/ball2.mat"), 1);
  24. Yes the tutorial reads the player from the map as far as I remember (don't rely on me for this ) but I found that you should use the info_playerstart model (or better .lua) which is inside the archive attached to the tutorial, before I had some issues with the one downloaded from the download section of this site (don't remember exactly what).
  25. No, you must drag the icon on the right of the URL from the address bar of IE to your Windows taskbar to pin.
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