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josk

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Everything posted by josk

  1. Giving animations in the model editor a name would be good. I don't know the feasibility but spending a few days or a week doing the small features would be great. I say small features but but I don't know whats involved.
  2. Cant you set collsion for bullets self.entity:SetCollisionType(99) and then use if collisiontype~=99 then blah blah end and have bullets as 99.
  3. Am I right in thinking doing it the second way and loading a prefab will use less resources than just creating copies.
  4. This just doesn't happen with the Crawler, tried it with some other models and its the same. Just make a copy of the crawler in the Editor for each different one you need.
  5. josk

    Refocusing on the PC

    I'm disappointed about mobile but I understand, have tried the Android version and was hoping for updates. As ever I will continue to support, just don't get rid of Lua
  6. To turn your weapon, in the physics tab change Character angle to 180.
  7. Build a new terrain, then if you try to select something in the viewports you cant. Can only select in Scene tab. If you go and create a box, it will then return to normal.
  8. I think the space issue should have been fixed with the latest update.
  9. On my android phone there was an option to view page as normal website, I think it was on the catalog screen. I found it better that way.
  10. Sorted it, just needed to copy the new shaders folder over to my old projects folder.
  11. Created projects fine now, just been away from it for a bit. I think i'm rusty. Still a problem with assets from old projects. The assets seem to be loading but are not visible, I get Loading shader "C:/Leadwerks/Projects/game/Shaders/Model/default.shader"... Error: Failed to load shader "C:/Leadwerks/Projects/game/Shaders/Model/default.shader" etc in the output window. If I hover the mouse over the asset window I can see the name of models/textures but nothing is visible.
  12. My steam install defaults to Steam\steamapps\common\Leadwerks Indie Edition
  13. Steam installation defaults to C:\Program Files (x86)\Steam\steamapps\common\Leadwerks Indie Edition. I will try re-installing.
  14. Having trouble importing old projects into the Steam edition. No assets show up, any ideas. Also there is no project folder in the Steam edition. What is the default folder for projects?
  15. Using the default path in Project manager you get the error The project path cannot contain spaces, due to limitations of some supported platforms. Had to choose a different folder.
  16. Running from Steam I find its trying to load stuff from my old installation of Leadwerks 3, (didn't want to delete yet) so getting errors. I think its a case of changing the path but cant find the right path at the moment. Ignore I just needed to import MYGAME throught the project manager. It was trying to load an old map.
  17. Just seen Leadwerks on Steam, congrats. Must feel good.
  18. Yearly upgrade at a reasonable price is fine by me so long as there is a big/good update. You can also look at the fact that you get small updates throughout the year. In your profile there's a place for your Steam ID.
  19. Congrats to the winner and to the other entries.
  20. Some good entry's. None from me, real world means very little coding until after christmas.
  21. The idea is the hard part with this one, I had about 4-5 before settling on one I thought I could do something with. No fancy graphics just a little game demo, once you fire up LE and start coding motivation will come.
  22. Don't worry I'm not starting my project until Sunday, I have at last got an idea though.
  23. Elements... couple of days thinking about it and I will make make a start at the weekend. Good to see more entering.
  24. I used the following for a high score table. local path = "MyFile.txt" local stream = FileSystem:OpenFile(path) if (stream) then stream:WriteFloat(HighScore) stream:Seek(0) stream:Release() end
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