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josk

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Everything posted by josk

  1. I don't mind if you announce it early. I am now off work for 4 days in a row, then only 1 day off in the next 2 weeks so perfect time to make a start
  2. Been playing ibomber defence pacific. Thanks Rick. Looking forward to next puzzle.
  3. I find personally Lua easier than Unity Script but thats maybe because Unity seems more complicated than it is. I have tried other engines and do like Unity but choose Leadwerks. I wont name all the engines i have tried but I am your typical hobby coder like yourself, Never gets anything done
  4. Go through all these tutorials by Aggror. Evan though the video's are in C++ they are easy to follow, play around with the code. Lua has a nice learning curve, easier I think than Unity Script. Also Leadwerks has a nice community that will answer many questions.
  5. I think the tournie should last 2 weeks rather than 3, whichever I should be in.
  6. Thanks for running the tournament and congrats to Rick for winning the first of hopefully many tournies to come. I hope I don't need to make a speech for 3rd place.
  7. Thanks I have now got it working and understand Lua that bit more. I initially had the For code in a script which was attached to many entities but then realised that code would be getting called 50 times. So it only needs to be in the App script. I will remember the Lua forum tag, learning new things all the time.
  8. land.script.block is given the final number as in 10 for a = 1,10 I need each Land to be given the numbers 1 through 10. Also I need the numbers 1 through 50 by using for a = 1,10 do for b = 1,5 do Any ideas?
  9. The theme 2 days before is good, that way people cant start early. The theme isn't game type just whether its based on the colour green or bouncing for examples. Makes people think.
  10. Ultimate Unwrap is the way to go, a cracking piece of software.
  11. I think they might be a problem with the second For command, when I set a breakpoint it only shows the second For. If I only put one For in it works but the entities are not in the right position then. Some math might get rid of the second For!
  12. In the App file I create some instances of a model, I then attach the square Lua file. In the Lua file there is Script.block = 0. How can i change that value using code in the App file, or can you? for a =1,10 do for b =1,10 do land = tolua.cast(land:Instance(),"Model") land:SetScript("Scripts/Player/square.lua") land:SetPosition(a,0,B) land.block = land.block + 1 -- this does not do it end end Can someone set me straight.
  13. I know its late but here's a exe as well as the vid, with only a basic level, very little coding and none of the game play and/or map creation I wanted to add I did not think it was worth putting up. I encourage people to join the next tournie, it does you a lot of motivation.
  14. josk

    Game Week - Dungeon Master

    A good read, the Flowgraph bug being fixed will be good. It would be good if you go on to make a full level from this. I struggled for time with this one, hopefully the next one will get more entries. I think a 3-4 week notice period but with a theme that is named a few days before the comp would be good.
  15. Frames start dropping after 240 ish. can never have too many oildrums.
  16. I did start on two different projects, didn't finish either one, let that be a lesson. I must admit I had very little time this week. Anyway I thought I would show a vid of my projects. First part is my second project, in theory you are a tank being chased by enemy tanks. You get pick-ups and both tanks can fire. The second part is a defender type. Both are basic.
  17. Two great little demo/games. Sorry not managed to produce anything myself.
  18. Maybe set gravity to false.
  19. I'm in, wont be much but it will be more than nothing
  20. Your right, no movement with two objects.
  21. No, the child should move as well. I attached a camera to a model and it works, or it could be a model to camera!
  22. I'm another that agrees with Aggror. I think people like to get involved with the direction LE3 takes and see more information about what is being added, getting fixed or improved. Rastar's idea sounds good.
  23. Just had a look, if my character is a box built in the editor it stops, if its a model from an external source it goes through. Set it to collision trigger it works. Basic code in the payer folder but working example.
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