In a Lua script i add force to an object, I can change the amount of force but if the object slows down to a stop I cant get it to move again.
as an example in the update Physics bit
if self.speed ==1 then self.entity:AddForce(0,0,1.0,true) end
if self.speed ==2 then self.entity:AddForce(0,0,1.5,true) end
if self.speed ==3 then self.entity:AddForce(0,0,2.0,true)end
so if the variable ever goes to 1, the object wont move again if you then change the variable 2 or 3.
not done much with Physics so any help appreciated.