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josk

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Everything posted by josk

  1. Is there a shortcut key to open the Script Editor?
  2. Theres a DistanceToPoint command, e.g. self.distone = self.position:DistanceToPoint( self.target5:GetPosition(true) )
  3. A graphic to show pivots in the Editor would be good.
  4. Just thought if you had printed the books already might as well sell them
  5. Offline docs would be good, noticed this when the server went down the other night. Josh what are your plans regarding the Box version including book? Can we buy the book seperate?
  6. Had to install the 32bit (not64bit) version of jdk.1.7.0_15 and jre7 into the eclipse folder before I could compile Darkness Awaits. Got an APK now.
  7. When put like that its simple. Thanks for explaining.
  8. The Camera in the demo has the 3rdperson script attached. I could not find where it was set either. Are you ment to set in Editor but bugged? I set a Camera with basic controls in the App Script at the moment, I didn't need a 3rd person camera.
  9. Copy the Icons folder from Darkness Awaits/Materials, Camera should be around.
  10. You also need to add Animation manager script, also mass was 1.
  11. Not at PC now but did you set as player controller under physics I think.
  12. Drag the Barbarian into your scene, then in the scene editor right click on SKIN_MESH and add script.
  13. Only first impressions but looking good. 3DWS with added game engine, Excellent. Price in the store is great, $199 and $99 for Android or ios.
  14. So if I have this right to make games for mobile you would have to use C++ or LUA, Could you make a complete game with LUA? I used BlitzMax with LE2 but I assume you could only do PC games with that.
  15. i have a Nexus 7 and a S2 and they both seem good for 3D.
  16. josk

    PointEntity

    In Blitzmax I have pointentity (fw.Main.camera,marine:TEntity,3,1.0,0.0) and it works fine. In Lua according to the wiki its entity:Point( entity, axis, rate , roll )
  17. Also this thread Thread Note towards the bottom of the thread about the download in macklebee's blog.
  18. Code working perfect here too, also working with the sound code you put in the c++ section. Maybe worth putting it all in this thread. Thanks.
  19. This will prove a useful tool.
  20. Thanks for this, points me in the right direction.
  21. If you have had LWE sometime, Josh sent out a new set of keys back in July 08.
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