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josk

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Everything posted by josk

  1. For converting I cant recommend Ultimate Unwrap enough, great piece of software.
  2. http://www.leadwerks.com/werkspace/topic/11812-exporting-game/page__hl__sound#entry85385 Not sure if there is an issue.
  3. In project manager when you publish make sure only include used files is ticked. Using project manager will encrpt the game as well.
  4. Zip your file upto make it smaller, you will be best encrypting it as well so no one can get at the assets.
  5. This is looking good, been having trouble downloading through indie. Is there anywhere else to download? Also if you edit the first post and add some download links it would be good.
  6. josk

    Droid planet

    Some really producing some good stuff. You should consider selling some models especially if/when you can sell them through leadwerks/steam.
  7. I'm not sure but if you search for the topic about this it will proberly have the answers. If I remember right just create a pivot in your scene and attach a script, then load your sounds through that script.
  8. josk

    Otter Demo

    Great as usual, have different sound effects when you are walking on grass and rocks. Its been mentioned in other topics lately, it definatly adds to the game. Sometimes its best to start from scratch.
  9. There was a thread somewhere about this. I think when you publish a game you need to uncheck only include used files or if left checked create a pivot in your scene and attach all sound files to it through an attached script.
  10. I have no fps drops like that when changing resolutions. Have lots of entitys, lots of scripts. not a lot of characters though.
  11. I have some simple pick code I will try to dig out tomorrow. Scenario, I had a friendly tank driving about that when it got it in line of sight, an enemy tank would turn and fire to cause damage. The friendly tank could go behind a wall so it could not be seen and the enemy tank would stop firing. Then when the friendly tank came into view again at the other end of the wall, the enemy tank would turn and fire again. Sometimes its a case of starting a fresh project just with your problem and starting the code from scratch. I did this because the enemy tank kept firing through the wall. Sorted it though. Also take a break for a bit, watch a film sleep on it.
  12. At first I thought too many scripts, then I saw you could just search models. I keep my models and materials in the same folder which can be a bit messy. this makes it easier to find just the models.
  13. Not really noticed it before, that could come in handy.
  14. I think im to old for Bullet Hell type games, to much going off on screen. Look forward to seeing it though. You can just use Lua scripts for certain in game objects and do the rest in C++. Have dabbled a bit in C++ but like the simplicity of Lua. As a hobby coder Lua is great.
  15. Working title at the moment, first thought was Escape Route Alpha, mentioned LockDown and it got good response. Open to ideas. Movement is smoother than the video shows, turning could be smoother though. Do want to keep the old style movement. StarCrawler looks interesting. Thanks for the feedback.
  16. A small video showing the first intergration of the FlowGUI inventoy. Lockdown (Escape Plan) is a sci-fi game in the old dungeon crawl style. Similier to and influenced by the modern game Legend of Grimrock. I will post more of the storyline at a later date but for now you are trapped on a research station which is attached to an asteroid. Lots of work to do to finish just the first level but hoping to have a demo out in the coming weeks. Had been waiting for the new update of FlowGUI so I could get an inventoy into the game. Great work Aggror.
  17. You could write your variables to a file and then read them back in.
  18. The best thing I have found to do with sripts is rename any you use and stick them in a project folder inside the script folder.
  19. This is very good, hope you are going to be taking this further. Will there be pick-ups in game? Grenades anyone. Or are you going to just have an equip screen before each mission? You forgot to put controls, specifically how you get into first person view, Click a soldier and hit space bar.
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