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senergy

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Everything posted by senergy

  1. will pivot work as normal char? or which one I have to use? box? was looking in createbodyxx commands and those 2 are the ones I thought are good, aslo ,is there any way to disable that console when loading game? so it will load only game not console before it ?: P
  2. is there any way to change TBody ballbody=CreateBodySphere(); so it will act as a character not a ball?
  3. Hello, could someone help me a little bit with programming? I'm stuck on creating a 3rd person view for about 2 hours now (I'm stuck at loading a model and making it to collide with everything and not "overturning") I have this: http://pastebin.com/fRuA4DbD it will just spawn barrel, attach my camera to it, but there's really weird collision, I'll fall on the floor, but when I move down I'll fall from scene, but when I again "fly" up, I'm able to collide with everything, but it's REALLY werid collision, the barrel is bouncing when it touches anything, i can make a video since it's a little bit hard to explain a proper tutorial for 3rd person cam with loading model would be cool in tutorials section... also, I'm not using character controller like it was in spectator tutorial since I don't like that moving (when I stop holding W it will still move for like 0.3sec, same with camera), so that's why I prefer MoveEntity, well, if there is some command that can fix that and make controller move like with MoveEntity (so without that "sliding") it would be cool
  4. nvm found it, also, could you help me a little bit with programming? I'm stuck on creating a 3rd person view for about 1 hour now (I'm stuck at loading a model and making it to collide with everything and not "overturning") I have this: http://pastebin.com/fRuA4DbD it will just spawn barrel, attach my camera to it, but there's really weird collision, I'll fall on the floor, but when I move I'll fall down on some places and I can't collide with stairs for example (I'm using scene from character controller tutorial)
  5. ^ is it possible? I would like to load blender/3ds max models without changing them to gmf but I'm getting error when compiling (3ds max models are downloaded)
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