Jump to content

karmacomposer

Developers
  • Posts

    450
  • Joined

  • Last visited

Profile Information

  • Location
    Florida, USA

Recent Profile Visitors

7,162 profile views

karmacomposer's Achievements

Contributor

Contributor (5/14)

  • Dedicated
  • Reacting Well
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

25

Reputation

  1. I tried to login - I could - on their download forum but when I try to download a product (I bought the lifetime license too), it says my account was suspended. What gives???? First Dexsoft did that and now Arteria 3D? When you buy a lifetime license, it means FOREVER. Not when they want to shut it down. Mike
  2. Awesome! I cannot wait for this to be completed. Please make strong encryption (AES256) to protect our assets and work. Mike
  3. A simple request: It can get very confusing where the scripts are the the project and even level you are working on. For example, the main script for resolution changes and the 3rd person script for controller coding. I would very much like a button or menu item that specifically opens these scripts in the coding editor of your choice. In settings, you could define your IDE and when you choose a script, it opens the IDE with the script, ready to go. I liked Leadwerks because you could script in its own IDE very quickly. Mike
  4. I use UU3D Pro (Ultimate Unwrap 3D Pro 64 bit). It has excellent animation tools. Fragmotion is an oldie but goodie. Mike
  5. I vote for erosion types, like fluvial, terrain steps, etc. Stamps can likely be used for this kind of, but actual erosion would be awesome. Mike
  6. So I never even thought to use the save as and drop down to select the ultra engine model format. Thank you. Mike
  7. The grid now shows up properly as of a few updates ago. Thank you. Mike
  8. When will we be able to save a model with animations? We can extract and define animations, but when saving it warns that animations will not save - making any animation work useless. When will we be able to save our work? Mike
  9. Where do you get an API key for the AI texture option? Mike
  10. Is this still available for Leadwerks? Can we use newer Xbox controllers with it? Thanks Mike
  11. The way Leadwerks worked for translate. rotate, scale, etc was excellent. A graphical gizmo is more than just handy, it provides graphical feedback and allows you to work faster and smarter - especially in 4 views. Sync between all views Terrain editing as in Leadwerks - we are missing all the really good stuff. No smoothing or eco painting. In addition, ramp, erosion and other terrain-specific tools would be stellar. Heightmap import needs to be fixed. Right now, it does not work. Drop to floor/terrain for assets - much easier to level design with drop to floor. Snap to object - excellent for modular kit bash workflows Better Undo/Redo Prefabs and/or grouping Mike
  12. I tried to add a terrain to a new level and when I started sculpting, Ultra Engine crashes with this error popup: vkWaitForFences returned error -4 Mike
  13. I also noticed the reason I cannot move assets is because I need to set the grid ([ or ]) smaller or larger - then my assets can move. Is this also a bug?
  14. I started a new project, new map and I was shown the quad view with no grid I used the [ and THEN the grid became visible It should be visible and usable from the start. This will confuse people. Mike
×
×
  • Create New...