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karmacomposer

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Everything posted by karmacomposer

  1. I tried to login - I could - on their download forum but when I try to download a product (I bought the lifetime license too), it says my account was suspended. What gives???? First Dexsoft did that and now Arteria 3D? When you buy a lifetime license, it means FOREVER. Not when they want to shut it down. Mike
  2. Awesome! I cannot wait for this to be completed. Please make strong encryption (AES256) to protect our assets and work. Mike
  3. A simple request: It can get very confusing where the scripts are the the project and even level you are working on. For example, the main script for resolution changes and the 3rd person script for controller coding. I would very much like a button or menu item that specifically opens these scripts in the coding editor of your choice. In settings, you could define your IDE and when you choose a script, it opens the IDE with the script, ready to go. I liked Leadwerks because you could script in its own IDE very quickly. Mike
  4. I use UU3D Pro (Ultimate Unwrap 3D Pro 64 bit). It has excellent animation tools. Fragmotion is an oldie but goodie. Mike
  5. I vote for erosion types, like fluvial, terrain steps, etc. Stamps can likely be used for this kind of, but actual erosion would be awesome. Mike
  6. So I never even thought to use the save as and drop down to select the ultra engine model format. Thank you. Mike
  7. The grid now shows up properly as of a few updates ago. Thank you. Mike
  8. When will we be able to save a model with animations? We can extract and define animations, but when saving it warns that animations will not save - making any animation work useless. When will we be able to save our work? Mike
  9. Where do you get an API key for the AI texture option? Mike
  10. Is this still available for Leadwerks? Can we use newer Xbox controllers with it? Thanks Mike
  11. The way Leadwerks worked for translate. rotate, scale, etc was excellent. A graphical gizmo is more than just handy, it provides graphical feedback and allows you to work faster and smarter - especially in 4 views. Sync between all views Terrain editing as in Leadwerks - we are missing all the really good stuff. No smoothing or eco painting. In addition, ramp, erosion and other terrain-specific tools would be stellar. Heightmap import needs to be fixed. Right now, it does not work. Drop to floor/terrain for assets - much easier to level design with drop to floor. Snap to object - excellent for modular kit bash workflows Better Undo/Redo Prefabs and/or grouping Mike
  12. I tried to add a terrain to a new level and when I started sculpting, Ultra Engine crashes with this error popup: vkWaitForFences returned error -4 Mike
  13. I also noticed the reason I cannot move assets is because I need to set the grid ([ or ]) smaller or larger - then my assets can move. Is this also a bug?
  14. I started a new project, new map and I was shown the quad view with no grid I used the [ and THEN the grid became visible It should be visible and usable from the start. This will confuse people. Mike
  15. Not working with the trackball mouse. I know how to click and drag. This ain't working. I'll have to get a normal mouse, which my broken hands don't like very much.
  16. And how is that done because I cannot figure out how to move objects around in any viewport without the gizmo. I'm completely confused. I installed the latest Dev version. I have a trackball mouse - no middle mouse button to click. I can scroll however. Mike
  17. We need a kick *** ocean and water shader with waves, foam, underwater effects and caustics, etc. Please make that a reality. I know there is already buoyancy, so great water would really help. Mike
  18. All I know is that the most successful games are mostly 3rd person games (at least is appears that way to me). Mike
  19. Don't you think it will look very weird and unnatural to have a camera follow a character you can see on screen but that does not animate (walk, run, etc) as you move it? It needs animations - and my characters are rigged already, so the ability to turn on animations and choose the frames would be a big deal and make the 3rd person camera as well as NPCs look realistic. Mike
  20. So then 3rd person is not ready yet? If you use a character and walk and run animations don't work then they just slide around (jumping, climbing, swimming, etc) Mike
  21. As soon as I find a character amongst my 3d asset collection, I will test the 3rd person camera. I assume it has to be rigged with animation. Mike
  22. Now that I have the dev version installed, I added a camera and went to add a component - no third person camera. How do I do this? Is there a 3rd person project I can download to get started? Mike
  23. I restarted and same thing - does not run. I tried running as admin - nothing. It's not running as a task in task manager either. ... then ... I tried to run Ultra Engine editor and it told me to login and then the client worked. Weird!!! Mike
  24. I deleted the file and it still does not run. I will try a reboot and see if that helps. Mike
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