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CreativeOcclusion

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Everything posted by CreativeOcclusion

  1. Most of their models are "royalty free" and can be used for commercial purposes...Some of them will say "editorial purposes", these will mostly contain a logo from another company...for example a cell phone with a Nokia name or emblem...This makes them unusable in a game, without permission from Nokia....There is no problem to use the "royalty free" in Leadwerks because it changes the format to Leadwerks .mdl...In some game engines it leaves it in .fbx, .3ds...ect....These cannot be available for the end user to open the model... This is just my understanding of how it works...Some of it is hard for a lawyer to understand...Hope this helps
  2. The starting point is deciding what you want to accomplish....Lets just say that you want to create a cube on the screen that spins around...All you need is a cube and a script attached to it that makes it spin around...Searching the forums here at Leadwerks will probably give you an example of this code...The API Reference at top of the page has many examples....If the code that you write doesn't work, post it here on the forums and someone will help you with what you are doing wrong.... Programming is just problem solving...Sometimes it takes me weeks to solve one problem, and sometimes solving that problem causes three more...This is game development...It is hard, and requires a "No give up" attitude to succeed...
  3. Welcome to game development seifeldin.....It is a constant learning and relearning process...If you stick with it and apply effort to learn, there is nothing that you can't accomplish...
  4. Well, it doesn't look like I am going to make the July 19 deadline...I ran into so many problems with vegetation, water, terrain and keeping FPS up, that I only have a walk through demo...I wanted to do the Tropical Island with skeletons and swords....Vegetation seems to be the main problem with the FPS drop...Lots of hours at work has also cut way back on development time...Maybe I can get it finished for the Winter Games Tournament...haha...
  5. Mine looks patchy too...I increased the texture scale, but can't seem to get it to look like it did before update...Mine is about the same as xtom's...I think Josh needs to look into this...
  6. You can change material from solid to light in material editor, until we have decent shader...I have been looking for a glow shader too, so if you find anything please let me know...
  7. It seems to me that phones went through this same process...kept getting smaller and smaller...now 10 times larger...
  8. This worked for the fog but makes my plants flicker when I move camera...
  9. I am having the same problem...fog even messes up particle effects...
  10. Just go into your library on steam...right click on leadwerks game engine and ...click delete local content...hope this helps...
  11. If you are using a navmesh you can use GoToPoint... http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entitygotopoint-r700
  12. I believe the op is just wanting some hot keys to do basic actions in the editor...Like rotate scale and move...I think it would be nice...of course blender has so many of these hot keys that nobody can remember them all...
  13. Jorn the maker of the tutorial I believe is working on the new tutorials section here at Leadwerks...This is just what I have read here...I'm sure he will need a short break from tutorials after that...I would bet that he plans on finishing project saturn...
  14. Keep up the good work...I agree leadwerks needs a system for this...
  15. I have the R7 260x and have the same results as Einlander....The only flickering I get in Tunnels of Tarkus is the water at a long distance...
  16. It no longer gives you the option to pick between Lua or C++...Skrakle explained it correctly in his post above...
  17. That tutorial is very old and would probably confuse you...Just create a new project with the project manager by clicking file..project manager..then click new...then select advanced first person shooter...make sure you name the project...here is a link to some good tutorials to get you started...You can ask questions on the forum for anything you don't understand...A lot of the older content is not available to avoid confusion... Also go through all the tutorial at the top of this page....
  18. I used imported model instead of CSG...added sliding door script and have had no problems...fast and easy...
  19. I tested it with 16 thickness in 3.5 beta version and it works fine...
  20. I am still not able to update my game...when you get time I would appreciate it if you would look into this problem...I don't know if it is just my game not updating or if others have the same problem...
  21. I use radeon card wth no problems...You just have to have the correct drivers...Be sure you are updating your drivers correctly...This info can easily be found with google....The problems you mention have been solved....
  22. Your graphics card is just a tiny bit faster than integrated graphics....this card will do well with older games and lower graphics new games, but will probably have a hard time with Leadwerks or Unreal....I would recommend saving up and getting a better card....Your card is a low level card for entry level laptops.... Not trying to put your card down...It is very good for windows and surfing and can still play a lot of games...
  23. Leadwerks went through the whole update procedure and everything seemed fine....the game launcher showed that the game was downloaded but there is none of the changes that I made in the game...I just added a barrel to test it out....
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