I'm loosing a lot of production time here spending time flying and zooming around my objects, searching for my pivot and the "move cross".
It's SO annoying!
I attached three pics to demonstrate the problem.
If my pivot is beneth a object its culled by the model. Putting the pivot to another place would mess up my snap to terrain.
The greyish shot demonstrates how it is handled in 3dmax and (all) other programs.
Furthermore I can't select the move on X and Y thigie.
So I have to zoom very close to my model to see this doomed pivot or rotate around my model.
Improving this feature is more important then anything other in my opinion. In every editor I know the move,scale,rotate cross is drawn on top of the object. I needed around 15mins for a scene I could set up in 5.
I really wonder why noone ever complained about it before.
Are you guys just coding and throwing programmer-art into the editor?
Finally a key-combo to bring a former placed model to another place after cloning with one click would be a big improvement too.
This would enable me to keep my properties for a placed model. Otherwise I have to drag it from the list again, and set it up....