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beo6

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  1. As already written. To not have to guess the rotation and position manually. You move the editor view to a location, select the entity and press the button and it is moved to where the camera is and is rotated the way the view is rotated. Probably the main usecase is for camera entities so you don't have to manually enter values if you want a specific shot the camera should focus on. But i think it can also be useful for other entity types as mentioned above. See also if you still can't understand.
  2. Every Entity has a Rotation and Position. right? You can take the Rotation and Position of the Editor Camera and apply it to the Entity Rotation and Position. That would help in case a Component needs some specific Rotation and Position. And since for example the Empty Entity does not show any Rotation in its icon, that would help with that. See also my Camera Movement Component to why this would be useful. Unless you have a better idea to do this. Alternatively i would think something like allowing people to create custom entities that you can give some kind of a model to visualize its direction. In Unity for example you have the option `GameObject > Align With View`
  3. This would make rotating a camera entity way easier, and would also allow to align other entities. A viewport preview of camera entities would definetly help too but would prevent this from other entities unless we could use that somehow in our own components.
  4. I think there are some things that could have some improvements. 1. Add a Title over the Materials list, so its clear that the Load, Save and Delete buttons are not meant for the materials. 2. Add a Delete button to the buttons below the list to remove the selected material from the Terrain Materials List. 3. Maybe hide the Materials List when in not in Paint mode, so you don't get confused and think you would paint the Material instead of changing the Terrain. Maybe there is even another way to make it more obvious in which mode i am currently in than just that little dropdown. 4. Maybe a Preview of the currently selected Material could help in knowing what you would paint currently? 5. I think i mentioned that somewhere already, but shortcuts to change the Tool Radius / Hardness etc. are really useful. Maybe like Photoshop and many other drawing tools do it. like holding CTRL + Left Mouse button and moving cursor up/down to change Radius, CTRL + Left Mouse button and moving mouse left/right to change Hardness, CTRL + Left and Right mouse button to change strength. (I would have to check a drawing tool again to see how it is exactly done there, but its pretty intuitive since you also see the cursor change depending on what values to modify this way. These are just some ideas that i think could be helpful in using it.
  5. send model via private message to you since it is not a free model.
  6. Also got a new appearance with the grid. Only help is to restart Editor once or twice so it goes away. Really not sure what is causing this.
  7. I tried it with a fresh project and restarted the editor. Project does not show any files to sync so it should be up2date. Still the same issue. Editor version: 0.9.8c Build 1689 Also your updated shaders to get the foliage to render again works, so shader updating definetly worked. I think this appeared around the time when terrain shaders stopped working, so maybe there is still a tiny problem with the grid shader. Not 100% sure. Edit: Also tested with Steam version which i never really used before. Same issue. Steam Version: 0.9.8c Build 1691 Edit 2: Tried Uninstall, delete all files i can by hand, reinstall. Still same issue.
  8. Rendering Grid has some strange rendering issues. Windows 11 GPU: GeForce RTX 3090 NVIDIA Driver: Version 565.90 (currently newest version).
  9. I tested this again on 0.9.8c Build 1689 and this is still an issue.
  10. I guess red means the files are supposed to be deleted, however i always get this error on 2 projects i tried.
  11. On each Map Save and reload, models i have in the map, childrens are duplicating each time. as shown in this screenshot, after saving and reloading the map twice, i got 3 children. However only the first one is highlighted in the editor map view when i select it.
  12. No. still an issue. Maybe make sure the Editor is freshly started. then follow my steps.
  13. It seems the Shader of the Terrain Foliage is broken since the last update. I updated the Engine and allowed it to update all files in the Project, but now the Terrain looks like this. Hand placed models like the two normal looking trees do work and look correct.
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