
beo6
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Oculus Rift vs. HTC Vive: Which is the one true VR headset?
beo6 commented on Josh's blog entry in Development Blog
You can add additional Rift cameras to have the ability to rotate completely. Also having the cords will always limit your rotation freedom. no matter if Rift or Oculus. Since i have not used the Vive controllers yet but having used the Playstation ones that are also in the form of a wand, i must say the Oculus Controllers are a lot more natural in controlling. And if you use the correct Left controller for the left hand and the right controller for the right hand, they fit naturally into your hand. No "unnatural pose" here. You can point naturally at something and your avatar in game does also point exactly there. With a "wand" you have to point the tip of the wand at something. Probably more like a remote control. The only thing i didn't liked about the oculus setup yet, was since i have a very small room i could not activate the out of bounds warning, because the oculus software was always telling me i can only activate it when the room is big enough. Why that? When i have a huge room, i don't have to be that careful to hit things anyway. -
Leadwerks Game Engine 4.4 Beta Adds OpenVR Support
beo6 commented on Admin's blog entry in Leadwerks News
I think having it as offset to the camera is a requirement even for room-scale vr. You can always end up having a too small room for the game / application and you might want to include some teleporting mechanism. -
i haven't tried it again if the issue is fixed, but if it is not, too bad Josh is ignoring my posts. Maybe someone needs to post the issue again in a new thread.
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Having a business is not that easy as it first sounds. If you make no money, you have to be careful or else your business might get declared as a hobby. (at least here in Germany) not sure what that means in the end though. Also being careful about the tax you have to do now differently etc. Etc. I hope you really have considered all this As cms i can recommend Neos CMS. it's easy to use once you have installed it and if you need frontend users, a shop or something else you can extend it with packages or build your own with the powerful Flow Framework. If you need help with that, message me. Good luck with your business.
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I am getting the exact same issue at the moment when i try to reupload my notes script to the steam workshop because somehow an old version appeared again on steam. (however that could happen?) --------------------------- Leadwerks Editor --------------------------- Failed to update file. --------------------------- OK --------------------------- This is really not fun. ( see this thread: http://www.leadwerks.com/werkspace/topic/14232-amnesia-notes/#entry97877 too )
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it should work with any file as long as the .tex extension is included in the publishing dialogue.
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mhh. thats odd. I am 99% sure i fixed that once. Seems that an old version is up on the steam workshop again. :/ sorry for the late response. Was and still am ill laying in the bed. :/ For the time being here is the current script. (the text.lua files need to look a bit different in this so the fix works. But there is an example text.lua file included) https://cloud.software-sl.de/index.php/s/sHbt6kKfMT926zi Will see to upload that version again to the steam workshop. //Edit: doesnt let me upload to steam workshop again. :/ i start to hate steam...
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snow shader looks nice. Just have no idea what i am doing wrong because i only get a black screen with it enabled as post effect. //well. forget it. there was just no Vertex shader part in it. Thanks
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Also never had this issue right after a clean reboot from Windows. Only happened when i started and closed leadwerks. Had to restart steam to fix it most of the time. Since i don't think you have leadwerks in autostart, look if you also don't have steam in autostart, check if you haven't this feature enabled where windows tries to resume applications after restart and try to make a real reboot. (not sure if windows really features a quick reboot)
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Or use free ssl: https://letsencrypt.org
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Please bring back the dynamic navigation.
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I guess there was a bit of misunderstanding. I had worked with the file reading stuff for the Leadwerks Player for the text loading of the notes script i have in the Steam workshop. Not on the footstep sounds. Or what are you guys talking now about? Sorry that i can't help a lot with footstep sounds. When i got to that problem in my small map i just added a collision box. But as already said. depending on the amount etc. it could clutter up the map.
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"a few secons"? Not everyone has a gigabit Internet connection you know.
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What is leadwerks Engine doing with my project?
beo6 replied to Hodor88's topic in General Discussion
Do you have any backup zip in your Project folder? Leadwerks first loads these. -
Nice. One little thing however. Left-ctrl for crouching seems to me is more often used instead of C. I know the C key was used only from a couple very old games. (i think dukem nukem 3d used it?) If i am wrong there, please correct me. But i guess it is just every ones own taste which button for crouch.
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Exactly the same issue I had here: http://www.leadwerks.com/werkspace/topic/13175-lua-loadfile-not-working-with-zip-files/ I think you need to forget about trying to stay local with files that are loaded at runtime unfortunately.
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changing that setting does not seem to do anything for me. Is it working for you?
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Or another idea which I liked in some older games. The menu where already ingame. I can remember an arcade bowling game where you controlled the bowlingball and selected the level with the game controls. Or another example even though it also included a normal menu is Portal 2 coop where you land with your partner to select a level.
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haven't tried it, but i guess it should work that you export the terrain as *.raw file, open it in an image manipulation application that can open it, make the image bigger so it fits, save and import it into a 2048 terrain.
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it can't at least directly. But you can do it with 3 functions. 1. the argument function: function Script:something()--arg return "Hello" end 2. the output function: function Script:Use() self.component:CallOutputs("Use") end 3. the receiving function: function Script:Receive(yourvalue)--in System:Print( yourvalue ) end now just connect the use function with the receive function and drag the something function to the argument point in the flowgraph. //edit: just like in some of my scripts. For example this: http://www.leadwerks.com/werkspace/page/viewitem?fileid=510080616
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I noticed with vectronic that all objects appear pretty late when rotating the camera. Late enough that I thought for a moment that the room became empty.
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if DrawText is really slowing something down there is definetly something else wrong. Why should writing text be so hardware intensive?
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have a look at this thread: http://www.leadwerks.com/werkspace/topic/12374-multiple-text-gui/page__hl__line%20break