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risecreature

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  1. I have models animation data with quaternions of rotation. How can I rotate model using this quaternion using Lua ?
  2. Here is my log file: Initializing OpenGL4 graphics driver... OpenGL version 440 GLSL version 440 Device: GeForce GT 520M/PCIe/SSE2
  3. Hello! I've got this error "Failed to create background context. Failed to initialize graphics. Your graphics hardware may not be supported." when I'm trying to compile my project. Two days ago it worked fine. I didn't change my hardware, but I updated my NVIDIA driver. I updated Intel driver too. I'm using Acer Aspire 5750G-2434G50Mnkk and Leadwerks Game Engine: Indie Engine 3.1. How can I fix it?
  4. For some reason, shadows are not projected on fbx models, created inside C++ code. Is there any possibility to load fbx as CSG and get shadow on them ?
  5. No. There is some object, you have shadow from it. Another object goes near the first one and goes through it's shadow. I mean, shadow from first object falls on second one.
  6. How to project dynamic shadow from some object/LE box on other fbx model, which pass through this shadow ?
  7. What about shadows casting on .fbx models and dynamic lighting ? Will it be included in Leadwerks 3.1 ?
  8. I am just porting data from one engine to another, actually from AGK, and all limbs of model rotated by quaternion. It's not intuitive, but historical, I had no option here.
  9. I have models animation data with quaternions of rotation. How can I rotate model using this quaternion using C++ ? Thanks
  10. OK, it means that I can continue to develop and check the shadows later. Can somebody from LE3 development team conform this ?
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