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Nomadsoul

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  1. Thanks All @macklebee I didn't realise there were additional plugins for UU3D! I exported the map as .b3d with the lightmap and imported this into UU3D with the plugin then exported as .fbx into Unity and everything worked out great. All I had to do was change the material shaders to Legacy > Lightmapped so the 3DWS lightmap gets used in Unity. BTW when I tried doing this with .dbo it didn't import well into UU3D so .b3d is the way to go for Unity.
  2. Hi I'm using 3D World Studio to create maps for the Unity 3D game engine. I exported my map as .x format then imported into Ultimate Unwrap 3D then exported as .fbx then imported into Unity. This works well and the map imports with all the textures. The only problem is I want to import the lightmap from 3DWS into Unity but the only formats that seem to export the lightmap are .b3d and .dbo which I cannot convert to .fbx. Does anyone know how to export a 3DWS map with the lightmap and covert this into something I can import into Unity 3D so the lightmap is used? Thanks
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