Will this bug be fixed? or has anyone found a stable solution? I thought maybe it would be fixed in the next build, but im still unable to compile on OSX using AddHook with a void pointer.
The update looks really great. I can't see any lightvectormap.tex though. I see normal.tex, Lightmap.tex and lightvectormap.png, but no lightvectormap.tex
Edit: physics are much improved in this build!
Is there any fix for this? I am having the same issue but on a model. The texture is 512*512 and contains transparency, material blend mode is set to alpha and appears fine in the 'viewer' but not in the engine.
Offline documentation would be great for me. Sometimes I need to prototype an idea off-site (No guaranteed net connection) I've downloaded the entire website for now. But I would happily pay extra for a digital (offline) reference book or similar.