Hi,
Im asking about the cross platform publishing capabilities of LE3.
I come from using Shiva3d, I am sure at least some people have heard about it from the occasional post here that may mention it. Not to go into specifics, but I am not happy with their current state and feel their future may be limited, as a result I am investigating alternatives (I don't really like unity, sure I could use it, but it does not feel right and just doesnt "click" with me).
Something i'd like to know is with LE3, how easy will it be to publish to multiple targets? Shiva3d is essentially an editor encapsulating all the tools required, you can build your entire game within the IDE, and with their Authoring tool you can single click and publish to whatever target platform. If building a cross platform game (desktop, and mobile), sure, you need to do a little bit to ensure you present the correct interfaces, inputs, etc for desktop or mobile, etc, but that is really a breeze and very trivial anyway.
I think this build once, publish many is where shiva exceeds other compeditors. (and yes, they try support too many target platforms for their size, but that's another story)
With LE3, if I plan to target multiple platforms, say iOS, Android and probably the desktop market, how much work would be involved in doing so. Would there be a major re-write for each individual platform? I don't mind having to re-write some platform specifics, but I guess in an ideal world a cross platform engine should require as little as possible on the end users to rework for any platforms supported.
In addition, if I grab the LE2 evaluation and "learn" it, how much of the knowledge will carry over to LE3. My understanding is LE3 is a complete re-write, but how much of the fundamental deign and engine concepts have been carried over to the new engine?
Appreciate any responses on the above.