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VeTaL

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Everything posted by VeTaL

  1. Well, looking like its offtopic for this forum.
  2. Of course each building must be as a separate object: in this way you'll be using instancing. I have a question about indoors and portals: i remember, there were a post from Josh with "tunnel" level, there were something about portals. So, it "portaling" works by default, or i must enable it? I mean, if i have a labyrinth from separate models like this = \ || || \====/ would the portals, that are not visible, be culled by default?
  3. Also, in my level i got a lot of errors, looking like because there isn't textures. Thomas Pittman, thanks
  4. For example, i dont know, how to make walls and floor like that xD Of course, i'm trying to make my level from boxes, but just wanted to play with level from tutorial PS: just learned about materials and texturing in MAX
  5. At least, i'm going to learn pureLIGHT. But i'm not a 3d artist, i know just some basics. So, i'm watching video so, it would be really nice to know, where i can download 3dsmax scene? I tried to write e-mail to support, but got
  6. http://forum.leadwerks.com/viewtopic.php?f=2&t=3761&p=33322&hilit=vehicle#p33322 Hope, this would help you
  7. Not only for you: i'm also interested in this... Looking like Alessandro also interested in it.
  8. VeTaL

    Multitexturing

    Wouldnt it be better to use multitexturing, and then just add second texture with blood on the first one with alpha-channel?
  9. VeTaL

    Multitexturing

    Hm... so, if i hit at enemy sileder's hand... and place and parent decal... decal should move with hand while enemy would be animated? Great Didnt note this from first reading.. and what if decal is too large? would it "spread" over the hand? or in this case i may make them little?
  10. In shooting i understand about decals: when player shoots in terrain or static objects, decals good solution. But what about shooting in non-static objects (like doors) and animated characters? Looking like multi-texturing is best choice? Then, how can i do this in leadwerks, is shader already done? (i searched through new and old forums - find almost nothing about this)
  11. Run oalinst.exe in Tools folder. If there isnt oalinst.exe here, just download it.
  12. I also interested this question long time ago: if feather isn't affected by air resistance, it would fall as fast as piece of iron with the same mass (if i remember correctly).
  13. PS: Just some shadows troubles on screenshot
  14. damned, after your comment i'm also recall in my memory and singing "Highway to hell"
  15. I also sometimes have some troubles with "get new content": sometimes it really shows some old stuff.
  16. I know, that LE doesnt use Newton's car, i'm curious, why Newton dont use Newton multibody car
  17. What can i do with this shadows?
  18. I'll ask in another way: Lumooja, dont you know, what's with multibody, not DG raycast car on Newton forum? Is it still supported and is it still possible to make multibody car?
  19. Yep, also somewhere in 2.0 version there were working physic car example, but i worked on it too many time ago, so i dont remember, where exactly.
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