Okay, attaching model to bone is solved (sword, shield and so on), but what about attaching body armor/helmet?
1) About armor: looking like animator should create a speshial bone, which should indicate body rotation. i'm afraid that position of person's shoulder will differ from position of armor's shoulder.
2) About helmet (same for gloves and so on): as he is attaching on the head, the head is not visible (or hand in case with gloves). Wouldnt it be a waste of polygons?
Or its better to create separate models and just cnahge "head" -> "helmet with face", "hand" -> "glove" ?