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Pancakes

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Everything posted by Pancakes

  1. Pancakes

    More thingoids!

    that "sounds" amazing , as soon as josh replies to pm and then accepts paypal i'll give it a try er you'll have to release it first i think though
  2. I think it's going to be badass
  3. yeah i upgraded from a 8800gt and to be honest there isn't that big of a difference between 8800gt and the one i have now that's in my sig i forget what it's called the biggest difference was getting a new processor from by old q6600 to what i have now because it relieved a bottleneck so 9800gtx is a good value, the rest of the cards are a waste of money relativly speaking
  4. I think that's really cool. It seems fun to me. I like the immersion of checking inventory in real time. Made me smile when you said that.
  5. hehe looks great to me too! hopefully some day I can do something useful for the community
  6. I support this. I see this is in C++ forum but you say it can work with Lua too so
  7. Pancakes

    More thingoids!

    Oh plz yes I love it thank you! Plz! I have to say that pivot system by itself is brilliant. As far as the objects being linked to the inventory, I think that if a system like this was officially adopted by LE then it might be helpful to have a filter or layer system for viewing all links. This is really good! It's great! I'll be taking a very close look at actually using this as soon as I get my purchase through for 2.3 which will be this coming week. This is really great for me I appreciate it a lot.
  8. here's my take on it: the cardboard box is not air tight and even if it were airtight you'd still have to account for the fact that here on earth all objects are submerged inside of a gigantic sea of air, and therefore a sort of gaseous buoyancy becomes a factor particularly when you are speaking of gas molecules such as helium or just normal air trapped inside of an airtight cardboard box. And the box that has more air inside is going to become more buoyant. Therefore it actually has forces which are acting against the "pull straight down effect" of gravity, it's not that gravity is acting on the box any less than the one that is filled with stones, it's just gravity is behaving differently because the composition of the two object/mixtures is different. am i completely off base here
  9. you mean you're going to include it in the SDK/Editor? That would be very awesome.
  10. Pancakes

    Grass :)

    I think his vertex colors are for AO only, the textures will give the rooms different diffuse colors. I like to jump into others' conversations
  11. Where is this disrepect coming from???
  12. I need Lua. And at the same time I would like to see Leadwerks water and sky to receive some love. Also being a Crysis nut.
  13. Pancakes

    Grass :)

    Vertex colors eh? I didn't know that. I wonder if they will export properly from blender? Also if nothing else works... you could just give the roots of the grass a different material, though I don't think that's a good way of doing it.
  14. Shocking! I've never heard anyone refer to one of my models as 'wonderful'. But I know how to take a compliment. Thanks! Btw, there aren't any wrong answers here.
  15. I think it would be great to get a version of this presentation as a Benchmark or a demo level or both!
  16. That's a relief. Last time I tried to model a female head everyone thought it was a man.
  17. Hello, I could use some advise. What do you see here? What does it look like it is? Species: Sex: Age: Ethnicity: Demeanor: Also, other than the ears where does the picture look like it's "off" at? I'd appreciate some input
  18. a bit late but this is brilliant, I wonder where did Annika and Mika come up with the notion of social network slash indie community?
  19. in the future people will have giant super computers in their community that are plugged into the global network - meanwhile all the Ipads of the household will act basically as really fancy remote control monitors. Therefore I honestly think in about 10 years hardware will not be a concern at all and consoles will basically be made obsolete as well. In other words visually I think Leadwerks has got the right idea. And I'm glad it's simple to code too. It's basically the same as using blender. Though I dream of the day it has Kismet/Flowgraphs too. But that's just me.
  20. hot damn better jump on it then, only problem I don't have a credit card that I can use with Google Checkout so I'll have to find someone I can borrow from, and any time I asked someone to let me borrow their credit card in exchange for cash, they would try to extort me and take advantage... ah, family at this point I'm more likely to get a credit card from a stranger
  21. I like your sense of patience and foresight, whatever you decide to do.
  22. Hello, I'm going to upgrade to 2.3 soon. I have a couple of issues with 4096 terrain: A ) Terrain editing crashes if I edit with tiles per meter = 2, while tiles per meter = 1 or = 4 works fine. B ) Even if it works fine I find starting the premade fps script that I will fall through the terrain when I walk in certain places but particularly the further I advance from the center of the terrain the more likely I am to fall through. So that at a certain point I will always fall through the terrain, almost like the terrain isn't there. smaller terrains work fine however and this will not stop me from upgrading
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