I often wrestle with this. Initially, I came to Leadwerks because Blender game engine used to have license issues. But now it doesn't. So honestly there is no reason for me not to use blender except for the fact that I beleive in what Leadwerks is doing. I have confidence in the developers of Leadwerks and I love the direction they are taking. I voiced my committment to Leadwerks. Bothered the hell out of Josh with lots of 'suggestions' and so forth. And I just like to support a compnay that is doing such wonderful work. I may love blender, but I do understand that the market is there so the consumer can vote on whose craft should continue and whose craft should end. I think Leadwerks should continue because of all the wonderful things it offers to people that they can't get anywhere else, and so I have called it my nakama. And it's as simple as that.
Some people bond with their boats, their cars and their bikes. I bond with game engines. That's how I roll. And "she's a beaut"
But still, Leadwerks should learn from Blender, because I feel Blender is certainly learning from Leadwerks as well as Unity and Cryengine. Which is the ONLY reason I continue to bring it up here. Blender is learning from the others, but the others tend to ignore blender. Soon, blender will have it's own positives in addition to the positives that it assimilates from observing the features of other engines. While the other engines will have their own positives, sure, but they will have neglected to learn from what blender is doing, because to them, blender is not even on the radar.
That is not a smart move.
I've already told you blender has resolved it's licensing issues. And it continues to evolve. Because it's watching and learning from everyone else. But like I said, the others are almost oblivious to what's going on with blender.
I see what you mean. I don't know about Linux but these simply isn't true about Blender. You see, the entire intention of making Blender 2.5 was to listen to what people like you have been saying all along about the previous versions of blender. Blender 2.5, IS blender foundation listening to the will of the people (however right or wrong)
I found 2.4 perfectly fine, but they made a lot of changes in an effort to appeal to people like you Rick. But the world hasn't realized it yet, and that's fine because 2.5 is still buggy and in development. I suppose they will let the word out a bit more once it's called stable.
http://www.blendercookie.com/2010/01/21/creating-an-axe-part-2/
it's an hour long, but it shows you a lot about blender particularly one approach to texturing, the entire site is very nice