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Pancakes

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Everything posted by Pancakes

  1. looking good homey I really like the DDS convertor and file searching and early fluid
  2. I'm going to miss the name visual knights though...rip visual knights
  3. aggror sensei it very awesome
  4. Pancakes

    Move over, StarFox

    Josh knows console games!? Hey brother!
  5. yeah I actually like the style it is a 3d pixalated look, kind of like http://t1.gstatic.com/images?q=tbn:ANd9GcSfu5BL0WD_q7_qAzIh6Brb3sVd6VZEmvSJYurBh5QO013oFSA&t=1&usg=__RvzTVBnpQ2br3z1l6Z2Xanekj94= and i'm still seeing leadwerks' culling as one of it's biggest weaknesses, not that I'm having any performance issues whatsoever, but I'm just wondering how much better teh performance might be with some better occlusion culling
  6. It'd be neat if LE3 had this built in
  7. I like the way Zbrush, Modo, Blender 2.5, Corel Painter, Blade3d and Scultpris looks and functions. If you could combine all that data into one super UI it would good. But seriously look at Modo and Sculptris.
  8. I'm gonna finally be able to sell my $30 wooden crate
  9. oh don't be like that, nobody here is a worse C++ programmer than me you just have to look at what Josh has done so far and give him a little credit, you don't have to give him faith, but you do have to give him credit
  10. http://code.google.com/p/gamekit/downloads/list u can possibly look at this. it's called nodeeditorpreview I believe that it's open source so you can just take it if u wanted
  11. As much as I hate to admit this point, Josh is probably right. It sucks to admit it though. Anyways, if you show Josh a polished project that he likes, no matter who you are he'll probably work something about for some feature that you seriously need. There is no need to ask Josh to have 'faith' in indie projects. Instead indie projects should just do our best. Then we can make arguments about our legitmacy when we have a real and polished project to show.
  12. that's not true water, sky, physics, light, shadow, sound, animation, why not lip sync, - don't think of it as "like movies" think of it instead "like sockpuppets" their mouths move and they are much lower tech and non commercial than video games ever were. well anyways, it's up to Josh
  13. well I would say lip sync is as essential as SSDO - in other words, you really don't need it, but it can make things very nice. Rick. You're getting old. So am I. I hear what you're saying. But technology changes rapidly and games and technology are very closely related. I still remember Final Fantasy 7. Deep in my heart I know normal maps aren't needed to make a great game. But still they "are needed". Note the quotation marks. I remember mario64 and zelda64. Deep in my heart I know mass vegetation isn't needed. But every since Crysis "it is needed". Again note the quotation marks. Josh said he wanted to make Leadwerks 'perfect' this time. Maybe he was joking maybe he wasn't. If it is to be as close to perfection as possible he's gonna want to think about lip sync. It would dramatically increase immersion factor for any game with speaking characters in it thus making Leadwerks even cooler to people who see it. I hadn't thought about lip sync at all. Because I am like you I didn't prioritize it one bit. But now that gordanramp mentions it, it would be kinda nice It could help to bring characters to life. Well anyways. Rick, you weren't a console gamer were you? I think you missed some great examples of the importance of character dialogue if you were only on PC gaming in your youth.
  14. It doesn't do that for me. I'm on Chrome
  15. quote for the win josh is a dreamer who makes ideas into reality which makes him one of the rare people who can actually talk like that without an ounce of bs I would say the same thing but it would be practically worthless coming from me
  16. How about the decision/conversation tree like thing within teh editor. So that it is very natural (and simple) to make decision trees sort of like the ones in Mass Effect only we can style them to look anyway we like? Can you embed that functionalatiy into the node graphs =)
  17. that's what I said great minds think alike tho urs is somewhat greater
  18. I've been thinking more and more about that. If you plan your building well enough, you can do the entire thing with autotopo + voxel hard surface. I'm really not sure if I'll be using polys for anything anymore. I'll try to make a video on how I do it eventually. Still have some puzzle solving and also reading up on blender to get the fullest possible synergy between all these super powered apps
  19. dam nice. dam nice. is it me or are you improving?
  20. Yeah i've had this problem too, but I didn't know why. So rather than fight it I just embraced it lol. Embrace the pixels
  21. The reason blender is the only open source 3d app you'd ever need is because it is 1,000 easier to make blender look/feel like Alladin, than to make Alladin have all the features that blender does. That said, Alladin, Wings3d, DAZ studio, Sketchup all of those programs are good enough to use with Leadwerks. But still blender has the most features and best organization and support of all of them. In my mind it just comes down to whether or not you want a complete 3d app with monster development or you want less complete one with much less development. Alladin4d doesn't have 1/4 the features blender does. Sketchup is great but it teaches you nontransferrable habits for teh most part. So to a newbie it's hard for me to recommend that one. Wings3d, has less features than Alladin4d probably and DAZ also doesn't have as many features. You can use whatever you like with Leadwerks. But I simply could not ever recommend a 3d open source app over blender. Not without feeling like I'm being dishonest. Now I would recommend, still, downloading sculptris over sculpting in blender. But blender's sculpting is improving all the time. Pretty soon I probably won't be able to recommend sculptris over blender any more. It's not that I'm just a mindless blender idiot (I hope not). But that program really has Akira (you've seen that manga/movie )level of evolution going on. It changes so much one day to the next in so many different ways. It's hungry to evolve all the time and that's what it does. That's why it gets prominance in my mind over all others. Because it's more than earned that prominence.
  22. auto topo produces a low poly from a high poly
  23. Cuz you sculpt a high detail model first. The more 3d detail, the more geometry that it needs. So if you want a highly detailed normal map, you will have a mesh that can go up into the millions of polygons. This is not practical for realtime rendering. So you make a lower poly mesh that matches the siloughette of the high poly and then you bake the normal information from the high geometry model to the low one. And that is how you get a low poly mesh that looks like a high poly mesh in a real time engine. This process is known as retopology. Because you are changing the geometric shapes that comprise the surface of the model. 3dCoat makes a process that could take hours or days, and does it in seconds or minutes. But not only that. It practically eliminates the need to know how to model with polygons. Of course understand edgeflow is still essential if you plan to animate. But that isn't difficult to understand. Before you'd have to make edgeloops by hand and it could be involved and required lots of expertise at times. Now you just draw some curves. Press a button. And you're done.
  24. In that way you can retopo a human model in seconds! Seconds!! It's insane, Rick! Insane!
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