Andy Gilbert
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Derbyshire, UK
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There are free and there are paid but to be honest if your thinking down them lines you will be disappointed. I've found very few apps develop decent spec maps from diffuse maps. Spec maps are more important that normal maps. Normal maps give some depth but a spec map tells us what material it. And despite if the diffuse is bumpy, smooth or flat the 'spec making software' still doesn't know what material it is or what you want it to be. So if your wanting to create spec maps from diffuse then I recommend using any decent photo app, or downloading gimp open the diffuse image, convert to greyscale and then open the curves filter and playing with them to get the desired result. Andy
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Simply go to the asset store then click the upload button. Andy
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I also believe (correct me if im wrong) that Steam have just annouced their own console that will run linux and obviosuly be specific for gamers. Leadwerks having greenlight and heading for a linux build i can see a possible change of trend in the gaming industry and leadwerks is trying to get on board early. Andy
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Just a quick new shot of the scene using models from my upcoming wearhouse/building prop pack. This includes: Wooden Step Ladders Yard Brush Shovel Wooden Box (closed, open and lid) Cinder block + Broken Cinder block 2 x Flat Rubbish Heaps 2 x Corner Rubbish Heaps 3 x Wooden Planks (16 seperate models in total) The Pipes in the images available for free from the Asset Store. Keep and eye on my sellfy account (in my signiture) for the release. Thanks Andy
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Sorry for incorrect title, was meant to be back street environment scene. Ive been working on another model pack and wanted to make a quick scene to check they look ok. I do this as it helps me visualise the result and check wether they "work". I liked how this turned out so thought i would show. The pipes in this shot are the free ones I released in the asset store. The textures used on the CSG walls are also my own and are soon to be made into a texture pack specificly for leadwerks. The other models in the scene are to be released soon. The overall scene is very low poly. Thanks Andy
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Yea I read that and tried it with no luck. Just points using all axis? Andy
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Just wondering how i can turn objects towards other ones. I know there is "point" I want be able to do this just on the Y axis, not all the others. Thanks Andy
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Just showing my next pack to come along soon. I have a few more to do before I release the pack. This pack contains industrial fences that can be put together in a modular format. They are all low poly and most share the same texture. The signs are also seperate so can be placed anywhere on any fence panels. Let me know what you think and if they would be of an interest to you. Thanks Andy
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Hi, yes im aware there for free, hence i use them But that doesnt give me the rights to allow someone else take them from me and redstribute them. Im simply saying if you want the texture then go get it from the source, not from me. Beside the textures are modified for the model in this case anyway. Thanks Andy
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Thanks for the comments all. Ive finished them and uploaded them to the asset store, hope you can make use of them Ill repeat a few things: Ive spent little time on the texturing. Simply because im letting them go for free so cant spend to much time on them. Its basic enough and the screenshots show the basic texturing works good enough. If anyone wants a specific texture such as a sewer grunge or anything else please drop me a message. Also if anyone wantas any custom work or mdoels please contact me. Thanks Andy
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*UPDATE* Now available in asset store: http://www.leadwerks.com/werkspace/files/file/455-modular-low-poly-pipe-set/ Just showing these modular pipes that ive done today for the asset store, should i have finished by tomorrow. There all low poly and have diffuse, normal and spec. Just done the one texture for now although in leadwerks 3 this can be made to any colour using the "diffuse color" feature. But i might make a Grunge material, ill see what time I get done. I just have the "tap wheel" and 's- bend' to finish unwrapping and then im done. These should be in asset store tomorrow, if anyone thinks they can make use of them. There not perfect but good enough, its just more practise for me Andy
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Hi shad, thanks and no derailing going on. I very much welcome useful replies. Ill give that ago, it seems like it will do the trick for now. You really are a shader wiz! Thanks shad Andy