Hi Josh.. Ok ill answer the easiest.
1.You can't add forces to a mesh, only a body or a model.
I know that, and i am adding to a body, it was just a name i was using.
2.Is Force a float value or a Vec3 itself?
Im not to sure what you mean by that, but basically i have a variable which is a float that im using as my force in a Vec3.
3.In Lua you use nil, not null.
Ok, ill change that, it compiles fine so i didnt know any other.
4.AddForceAtPoint is global, so I am not sure why you are transforming the point and force to local space to begin with.
My originally question may answer that ( But basically because i want them local, not global)
All, i want to do is add a force at a point on a body, and that force and position of it stay LOCAL to the body.
Thanks
Andy