Hi, i seem to have this wokrnig great using
function Script:Collision(entity, position, normal, speed)
being = entity:GetKeyValue("name")
if being == "gobbo" then self.entity:Hide() end
end
But, what ive realised i want is to be able to detect collsion without collsion actually happeneing. As in, i have an object that moves and when it hits the "other" object i want to detect it touching it, but not actually stop and collide with it, (go through it!) Ive tryed make the collsion type to none, which makes the object no collide, but also make the collisionhook not work?
How could i do this?
Thanks
Andy