Somtimes you need a little but longer at it!
Ive done it, just for record it was down to 2 things, mainly i was calling the following every update:
self.entity.animationmanager:SetAnimationSequence(4,0.1,200,1,self,self:AniSeq1())
and also changed to
self.entity.animationmanager:SetAnimationSequence(4,0.1,200,1,self,self.AniSeq1)
Andy