Hello,
My project is around real-time 3D visualisation of data. Program should be written in C++ and should be cross-platform. So I probably will not use Leadwerks editor (may be I'm wrong?), but will generate all vertexes/textures and sometimes shaders in realtime, based on data. I almost believe Leadwerks is suitable for my needs, but "believe" is not suitable word when you select engine for several years of development.
I downloaded Windows trial version and tried to understand & test Leadwerks engine for my project, but from beginning was trapped
1. I have VS2012 (Actually I'm looking for 2013 because of C++11). For cross-platform development I try to keep source code as close as possible. On OSX I use XCode with C++11, Android has ndk 9 with gcc 4.8 (C++11). For Windows I use VS2012 (but with Intel C++ compiler which is almost C++11 compatible).
But I can't build CPPExample with VS2012. Looks like all libraries have dependency on VS2010 std library. I read in other post how to compile (by installing VS2010), but for me it could be only temporary solution. When VS2012 will be supported ? Or may be it's possible to remove dependencies ?
2. I need raw C++ example to test, modify and study. CPPExample in trial package consists of C++ starter and tons of resources. For my project I need only C++. Can somebody give me simple example or link to sample code with realtime shader/texture generation ?
3. I found programming forum closed for non licensed user. Why so ? How could I have technical answers during test time before purchase ?