Hi
I made some changes to the posteffect pack lately wich may affect projects already made.
The best way to cope with this is just to remove them all (if set in map) and re-apply them.
PS! the fog shader changed positions so make sure to re-apply it.
The numbering is suppose to guide you in what order you should stack them, but you a free to do whatever you want ofcource.
They all install in the default /Shaders/PostEffects folder, not in the Addons folder.
The pack now contains:
00_Underwater+Caustics - Under water fog, wooble and caustics shader. Detects when underwater
00_Viewport_drawdistance - a hack to increase drawdistance in the editor
02_pp_fog_by_klepto - A fog shader by Klepto2, recently added a localfog option, which clips fog at maxrange.
04_pp_dof - Distance of field, bokeh blurring
06_pp_hdr - HDR shader with automatic iris adjustment
08_pp_bloom - bloom but with a highpass filter
08_pp_bloom+godrays - god rays / crepuscular rays with bloom and highpass filter, detects directional light
10_pp_ssdo - AO shader, new and recently updated to be much faster
15_pp_lensflare - A lensflare shader, detects directional light
20_pp_contrast - Bring those contrasts out, simple variant.
20_pp_nightvision - for nightvision..
20_pp_pixlelate - pixelate shader..
20_pp_thermal - fake infrared vision, acts on brightness
99_pp_fxaa (converted from by franck2000 LE2 variant) - Antialisaing, cheap. Available here: http://steamcommunity.com/sharedfiles/filedetails/?id=256268930 Also try Igors Motion Blur, it's great: http://steamcommunity.com/sharedfiles/filedetails/?id=366090530
Shad