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shadmar

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Everything posted by shadmar

  1. GMT-9 in seattle, so 1500 Seattle time .. will be at 0000 Oslo time.
  2. I usually copy all textures into the model folder or vice versa, seems to work. Beware all arteria models have BLACK diffuse vertex colors, so you might want to check that out. (recalc normals in LE Model Editor and save seems to strips these off)
  3. +10 for the entries, tried all 3
  4. I can't say I have seen this (running beta) and I keep my projects updated.
  5. Yeah I'm guessing 3dFoin buildt some scaling into the animation.
  6. Fixed by removing bone scaling and re-saved as FBX for import.
  7. Seems to be fixed for next release : http://www.leadwerks.com/werkspace/topic/10987-cant-add-shaders-to-material/
  8. If you change specular values in the appearance tab on an entity, changes are not sent to shader. How to test: ---------------- Just play with the specular values in the appearance tab on an entity with a material that uses specular.
  9. how does it look? Works here, is Appearance brightness = 1.0 ?
  10. Appearance->SetColor is multiplied by the materials color, so make sure material is all 255's (white), then it should work. Brightness also needs to be 1.0
  11. Well I just assumed since you were converting from the mat editors 0-255 colors, if not there is no point in going via 255. Ex: entity:SetColor(0.7,0.7,0.7,1.0) in lua/cpp code is going have the vaule in ex_color in the shader.
  12. Works on my 6x6 spritesheet, I can play thorugh all tiles using the material editor. Can you show your texture?
  13. You are converting floats to intergers. tileselect.x = tileselect.x * 255; tileselect.y = tileselect.y * 255; tileselect.z = 1 / (tileselect.z * 255); Change to : tileselect.x = tileselect.x * 255.0; tileselect.y = tileselect.y * 255.0; tileselect.z = 1.0 / (tileselect.z * 255.0);
  14. Indie version works with steam workshop if bought on steam. If you bought on this website, you can probably trade in for the steam version at no cost, contact Josh.
  15. When INNER wings are going up they suddenly flap upwards, this only happens in Leadwerks, but not in any modeler. Anyone knows why this would happen, or if it might be a "import" fbx->mdl bug ?
  16. shadmar

    Workshop Design

    This will make the workshop alot more usable! We can also put more complex stuff in now. +1
  17. what.. SSAO doesn't make games?
  18. Cant assign textures from workshop to terrain or materials in latest beta. Workshop folder is empty. However I can browse them in the asset tab.
  19. I think they need to be sent in OpenGL4 since alot of the gl_..'s were obsolete and they are called cameramatrix and projectioncameramatrix respectivly in Leadwerks. (I could be wrong, Josh probably knows this.)
  20. That is GeoControl2 (which I've used) but probably the sucessor.
  21. Lol.. I have no idea what this does, looks like you write shader code and see results, as you can already in LE
  22. You can just select the parts you need and re-export "selected" in a modeler. But it's kind of a tedious process.
  23. shadmar

    Explosions?

    Not for the faint gpu: https://www.shadertoy.com/view/XdfGz8
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