I usually copy all textures into the model folder or vice versa, seems to work.
Beware all arteria models have BLACK diffuse vertex colors, so you might want to check that out.
(recalc normals in LE Model Editor and save seems to strips these off)
If you change specular values in the appearance tab on an entity, changes are not sent to shader.
How to test:
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Just play with the specular values in the appearance tab on an entity with a material that uses specular.
Appearance->SetColor is multiplied by the materials color, so make sure material is all 255's (white), then it should work.
Brightness also needs to be 1.0
Well I just assumed since you were converting from the mat editors 0-255 colors, if not there is no point in going via 255.
Ex:
entity:SetColor(0.7,0.7,0.7,1.0) in lua/cpp code is going have the vaule in ex_color in the shader.
Indie version works with steam workshop if bought on steam.
If you bought on this website, you can probably trade in for the steam version at no cost, contact Josh.
When INNER wings are going up they suddenly flap upwards, this only happens in Leadwerks, but not in any modeler.
Anyone knows why this would happen, or if it might be a "import" fbx->mdl bug ?
I think they need to be sent in OpenGL4 since alot of the gl_..'s were obsolete and they are called cameramatrix and projectioncameramatrix respectivly in Leadwerks. (I could be wrong, Josh probably knows this.)