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shadmar

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Everything posted by shadmar

  1. http://www.leadwerks.com/werkspace/topic/9646-animated-workshop-waternormals-usage-example/
  2. holy **** that is messy. They export every function for everything.
  3. That is for Leadwerks 2.5, it will not work in 3.1.
  4. Asus G750 serves my needs. You will never own a more silent and cooler (as in cold) gaming laptop.
  5. http://www.leadwerks.com/werkspace/statuses/id/6741/
  6. You can't (that I know of..), you have to Release() the entire model/entity
  7. You can set material per surface http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfacesetmaterial-r214
  8. Add the UV map (last two) surface->AddVertex(-0.5, -0.5, 0, 0, 0, -1, -1,-1); surface->AddVertex(0.5, -0.5, 0, 0, 0, -1, 1,-1); surface->AddVertex(0.5, 0.5, 0, 0, 0, -1, 1,1); surface->AddVertex(-0.5, 0.5, 0, 0, 0, -1, -1,1);
  9. ah tjheldna sendt me a patch, he probably forgot to remove it.
  10. Yes you can get the c++ effect class version here : https://github.com/Aggror/LeadwerksRenderFramework
  11. OpenGL4.0 is supported on Nividia : starting from GT405 : https://developer.nvidia.com/opengl-driver ATI : Starting from Radeon HD5000 : http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units Intel : Ivy-Bridge chips, I'd say HD4000 and greater, http://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
  12. Fog you! :-) Through the workshop you can do fog right now.
  13. In the editor. If I load a map with stacked posteffects, they are in reverse order.
  14. You got some talent! Epic!!
  15. How was this set in the 07-AI and Events.map?
  16. Good point... we actually don't have an Entity->SetAABB() ? Make a huge box paint it invisible and make it the emitter parent of it. (have no idea if that will work)
  17. Which makes them abit unpredictable. I'm guessing this would be a bug.
  18. I use a laptop, but it has a Nvidia GTX 770M card, so it's dedicated.
  19. It would change all instanced models too.
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