The total black is usually fixable by recalculating the normals in the model editor.
However not sure what could cause this during import other than a bug or normals doesn't get correctly imported.
if the .map file could be textbased, you could merge the diff only.
Having support for both binary and text based mapfiles would make it more git/svn/merc merge friendly.
Use textbased in developement and binary in release.
I think the idea of those models is to export only the groups you need.
So in UU3D, remove / hide groups until you have the look you need and then re-export selected groups.
function Script:Howdy(one,two,three,four)
System:Print(one)
System:Print(two)
System:Print(three)
System:Print(four)
end
function Script:Start()
self.Howdy(1,2,3,4)
end
prints out :
2
3
4
0x00000000
I have something similar on the converted DA game.
Idle animation doesn't animate shadow, but if character is moving it animates.
Does pointlight have some sort of movement tracking so shadows become static if entity isn't moving?