Hey again, and thanks for the instant friendly replies
Yes this gave me a few, but decreasing number of trees was even better, thanks.
I will do some testing thanks
I think I can get the stiching to align up by creating tiles that are always at y=0 around the edges, you might think that it will look strange and very manufactured, but from what I did in rad, it worked pretty well.
Not sure I got this, you mean just in the editor? What if I wanted to use 9 x 4096x4096 terrains in a threadmill (move the back tiles depending on your position) so my terrain never ends? Is this possible runtime in a game. Imagine a jet flying in a straight line and then just reuse terrain tiles over and over like a threadmill.