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shadmar

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Everything posted by shadmar

  1. Wow that looks amazing
  2. Thanks JTimm, I don't have access to the other forums, but has anyone done clipmaps in LW using GLSL shaders before or something similar ? I've only done very basic vertex shader clipmaps in HLSL, no texturing and not spherical. I know there are some sources / papers on this around the net / nvidea's gpu gems etc. What I'm really asking is there any severe limitations I could run into using LW if I want to start a project like this? Thanks.
  3. Hey again, and thanks for the instant friendly replies Yes this gave me a few, but decreasing number of trees was even better, thanks. I will do some testing thanks I think I can get the stiching to align up by creating tiles that are always at y=0 around the edges, you might think that it will look strange and very manufactured, but from what I did in rad, it worked pretty well. Not sure I got this, you mean just in the editor? What if I wanted to use 9 x 4096x4096 terrains in a threadmill (move the back tiles depending on your position) so my terrain never ends? Is this possible runtime in a game. Imagine a jet flying in a straight line and then just reuse terrain tiles over and over like a threadmill.
  4. Hello I'm just a 2 hour experienced Leadwerks trial user, from what I see it looks great. I've currently used 3drad the last 2.5 years and wanted to look around abit. My questions are (sorry if dome are asked before) but.. 1. I have some HLSL shaders i've written for 3drad, are they possible to use in LW (if converted to GLSL) and can I apply these on terrain or custom meshes ? 2. Can I tile terrains and move them / clone them runtime ? 3. Can a terrain be spherical if I wanted to do a whole planet ? And how would physics (radial gforce?) work. 4. Is LW a fps engine? I can't seem to find any flightsims examples (in my limited forum access) - Can this be achived : (done in 3drad using tiled terrain patches so it virtually infinte)5. I get about 25 fps loading the arctic scene, I do realize that my dell xps laptop 8600M GT card isn't the top notch, but there must be ways to run this for lower specced cards by optimizations ? Thanks for reading
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