Hello all!
In my editor I set the ambient lighting to be a dark red tint. I've calculated lighting and saved before running and what I notice is that the ambient lighting is somewhat blue in runtime. The editor looks fine, but the runtime is different.
In addition, I'm noticing that there are no shadows being cast. My graphics card is good enough to handle it, and I've made sure to check the material, object, and the spot light to "cast shadow" option, setting it to dynamic where possible.
Just as a bit of info, all objects on this test scene are brushes, and the textures are property of cgtextures.com.