Hi Josh,
The transition from the beta version to the stable version is automatic from the branch "beta", or we have to change branch in the options at the end of the beta/RC?
Hi Josh,
is there a detailed features list of previous build releases? I mean: As of today in Steam there are five releases (from 2014.08 to 2014.12), but I could not find a "release log" of each of them.
For example: the last stand-alone 3.2 to which of these releases is relative? In future it would be preferable that the build number appeared in the splash/about screen (imho).
Another question: The switch from beta to stable release in Steam is automatic with latest updates? How to check if the stable version is selected and/or ready to be selected? Thanks in advance for reply
Thanks for the clarification. In my opinion, your add-on should be integrated by default in Blender (like the other exporters) and not only in Leadwerks tools
Hi alrusdi,
I've installed it regularly, but does not appear listed in the add-on list (Blender 32 bit, v 2.73a)
Addenda: Resolved! The automatic install from .zip creates a useless parent directory:
...\Users\YourUsername\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\leadwerks-blender-exporter-master\io_scene_leadwerks\...
To view in add-on list must be removed from parent dir. The correct path is:
...\Users\Username\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\io_scene_leadwerks\...
Yes, it's true ... it's a texture that moves ... but, although simple, it gives an effect "animated" to flow. However, if there is a more accurate term to define this "scrolling" mention it as well, please
Hello. I would like to apply the same effect to the pipes created in Leadwerks, however, changing in real time the flow direction and pause it when necessary (start/stop/inverse flux command). There is already a LUA script dedicated to this task? Thanks in advance for reply
Is this a "translator" OpenGL/OpenGL ES?
nVidia Regal
Regal is a user-space OpenGL layer for OpenGL 2.x, 3.x, 4.x, Core contexts and ES 2.0. Regal implements OpenGL loading, emulation for ES and Core contexts and tools for debugging
Hi Guppy. In your opinion is not sufficient for small applications? It would be interesting that Leadwerks Engine can occupy this niche market ... Unity and Unreal Engine are already "practicing" this path...
The Raspberry PI2 will have the opportunity to have free Windows 10. With these hardware features (900MHz quad-core ARM Cortex-A7 CPU) there will be the possibility to implement the games produced with Leadwerks Engine?
P.S .: It is known to be an executable for ARM.
P.P.S: Supplement info on ARM Cortex-A7