Hi everyone!
I am currently making a BlitzMax wrapper for LE 3 for use in my games. I have pieces of it working already, but I noticed that the constants are defined in the actual source code. I don't have access to this or need access to it, but I was just wondering if it is possible to get a list of the engine constants and their values.
I suppose I could just have the engine print them off in a different project, but that would be a hassle.
Thanks!
Luke