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Einlander

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Everything posted by Einlander

  1. You can copy the dll from a different Leadwerks project and it should work.
  2. While testing my level by running the exe, I noticed that in about 2 minutes in my game crashes. to gets to almost 400mb standing still and I get an error : Lua Error: not enough memory. I have 8gb of ram so I don't think it's physically running out of memory. There is only app.lua, fpsplayer, and the gun prefab for lua scripts Initializing Lua... Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Scripts/Error.lua" Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 430 Device: AMD Radeon R7 200 Series Loading map "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Maps/Hotel_Holdout v3.map"... Loading model "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/characters/generic/generic.mdl" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/orangegrid.mat"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/model/diffuse.shader"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/orangegrid.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/bricks/bricklargebare0168_7_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/bricks/BrickLargeBare0168_7_Small.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/bricks/BrickLargeBare0168_7_Small_dot3.tex"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Model/diffuse+normal.shader"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/road/asphalttextureno9037_1024x768.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/road/asphalttextureno9037_1024x768.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/metalplatesnew0009_1_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/MetalPlatesNew0009_1_Small.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/MetalPlatesNew0009_1_Small_dot3.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/bluegrid.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/BlueGrid.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/concrete/concrete_dirty.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/concrete/concrete_dirty_diff.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/concrete/concrete_dirty_dot3.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/concrete/concrete_dirty_spec.tex"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Model/diffuse+normal+specular.shader"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/metalplatesnew0052_7_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/MetalPlatesNew0052_7_Small.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/metal/MetalPlatesNew0052_7_Small_dot3.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/grass/grass0126_2_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/grass/grass0126_2_small.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/greygrid.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/developer/greygrid.tex"... Loading model "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/corner_curb_inside.mdl" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/corner_curb_inside_.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/corner_curb_inside__color.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/corner_curb_inside__nmap.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/corner_curb_inside__specular_color.tex"... Loading shape "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Prefabs/Sidewalks/Corner_Curb_Inside.phy..." Loading prefab "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/prefabs/sidewalks/sidewalk long curb 1.pfb"... Loading model "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/sidewalk long curb 1.mdl" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/sidewalk long curb 1_ptexplane0.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/sidewalk long curb 1_ptexplane0_color.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/sidewalk long curb 1_ptexplane0_nmap.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/sidewalk/sidewalk long curb 1_ptexplane0_specular_color.tex"... Loading shape "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Prefabs/Sidewalks/Sidewalk Long Curb 1.phy..." Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/wood/woodplanksclean0036_1_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/wood/woodplanksclean0036_1_small.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/wood/woodplanksclean0036_1_small_dot3.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/wallpaper/wallpaperforties0033_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/wallpaper/wallpaperforties0033_small.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/ceiling tiles/tilesplain0138_11.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/ceiling tiles/tilesplain0138_11.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/ceiling tiles/tilesplain0138_11_dot3.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/carpets/carpet0006_2_small.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/carpets/carpet0006_2_small.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/carpets/carpet0006_2_small_dot3.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/floortiles/tilesbroken0013_2.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/floortiles/tilesbroken0013_2.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/materials/floortiles/tilesbroken0013_2_dot3.tex"... Loading component "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/scripts/objects/player/fpsplayer.lua..." Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/scripts/objects/player/fpsplayer.lua" Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Scripts/Functions/ReleaseTableObjects.lua" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Common/NavMesh.mat"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/model/flat/default.shader"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/crosshair.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/use.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/blood1.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/blood2.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/blood3.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/HUD/blood4.tex"... Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Player/flashlight_02_on.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Impact/body_punch_03.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Impact/body_punch_04.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Footsteps/Concrete/step1.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Footsteps/Concrete/step2.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Footsteps/Concrete/step3.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Footsteps/Concrete/step4.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Footsteps/Concrete/jump.wav..." Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Common/bfn.tex"... Loading prefab "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/prefabs/weapons/autopistol.pfb"... Loading model "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/fpsautopistol.mdl" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/45_.mat"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/model/animated/diffuse+normal+specular.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/model/shadow/shadow+animation.shader"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/45__color.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/45_dot3.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/45_spec.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/arms.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/arms_color.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/Armsbake_dot3.tex"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/models/weapons/autopistol/arms_spec.tex"... Loading component "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/scripts/objects/player/fpsweapon.lua..." Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/scripts/objects/player/fpsweapon.lua" Executing file "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Scripts/AnimationManager.lua" Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_01.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_02.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_03.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/sound/weapons/autopistol/revolver_dry_fire_01.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/sound/weapons/autopistol/gun_357mag_01.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/sound/weapons/autopistol/gun_357mag_02.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/sound/weapons/autopistol/gun_357mag_05.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/sound/weapons/autopistol/bullet_load_into_chamber_02.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_01.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_02.wav..." Loading sound "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Sound/Ricochet/bullet_impact_dirt_03.wav..." Loading model "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Models/Primitives/Plane.mdl" Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/muzzleflash.mat"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/model/flat/diffuse.shader"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/muzzleflash.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/default.mat"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/shaders/particles/default.shader"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/default.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/smoke.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/smoke_particle.tex"... Loading material "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/bloodspatter.mat"... Loading texture "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Materials/Effects/bloodspatter.tex"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Lighting/pointlight.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Lighting/spotlight.shader"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Drawing/drawimage.shader"... Loading font "C:/Windows/Fonts/Arial.ttf"... Loading shader "C:/Users/Einlander/Documents/Leadwerks/Projects/Holdout/Shaders/Drawing/drawtext.shader"... Lua Error: not enough memory Sometimes it doesn't give an error at all. I have also recived aGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT error but I have not been able to recreate this error. Also a level with just a cube to stand on and the fpsplayer standing there doing nothing can reach >500mb ram The mapfile: https://mega.co.nz/#!NZ0GhQTT!Gjvose9IKX1nKJwuUuj9RQ8Pm8z4aK0ZZKkNUn8KhEA
  3. Version: Leadwerks Steam Beta updated 5-15-2014 This is really 2 bugs. First bug. When you create a normal map using the right click menu, the normal map it creates dosent get finished. It starts from the top and gets to a certian point and the rest of the file is blank. Second Bug. After the normal map is generated it does not show up in the asset thumbnail view. You must change to a different directory and back to see the normal map. The Texture The normal it generates.
  4. can we get the editor to delete all the meta, tex, and mdl files and whatnot associated with what was deleted?
  5. Here's and example project: https://mega.co.nz/#!YA0hjaCL!B8i5i1Xbm_O-A0jwA3Pc4TFfzShrTZdZbIPvX87tFXs
  6. I've had that happen before, the offset of the hinge changes when the hinged object is the child if another object.
  7. I have learned to rename my textures beforehand. If you get your texture from cgtextures the small size has _s at the end causing it to become attached to the specular. I just make sure to change it to _small. I do wish Leadwerks would automatically set 3dcoats "_nmap.* as a normal map when generating materials.
  8. I have standard so ill make a build and see what happens. You'll have to wait about 16h (healthcare industry hours are brutal).
  9. This is another one of those works in the editor, but not when I click on the exe situations. It could be the steam grabbing all the gpu ram as you said (I delete the steamapp txt so it technically shouldn't load), it could be the huge textures, but we have compression now,.and I shrunk the texture sizes. So my current map is completely different and without the issues. It may start causing problems when making large detailed worlds though. Is there any debug tools I can run to give you more details? A video of it happening, Skype/go to my PC, session so you can directly test it?
  10. Yougroove he is using c++ so I would assume that he has a door class that has a pivot member and a model member. Even in lua you can create a pseudo class and create a door without the joint feature. It's a method of containing everything that is related to the door in one compact self contained package.
  11. Standing Ovations are in order here
  12. Is it possible to make it so we can have one person I a crowd have a blue shadow? Or.would that need to be done with shaders?
  13. You now need to scale the box, or create the box to the same dimensions of your door otherwise, they might slide past it.
  14. If the door is a model, does the door have a phy file, or does it have a shape? That's the first thing I would think of. Another question is, is the door a child of another object (do you have to click + to get to it)?
  15. There has been at least 4 updates since the steam indie release. One happened within the past week. In the steam community page, there are announcements for many of the beta releases.
  16. Could be related to this bug http://www.leadwerks.com/werkspace/topic/9580-memory-allocation-error/ . If i run my game in the editor it's fine, If it's run from command line it crashes. I had to lower the resolution of EVERY single texture to make this go away. That's not really the solution I really wanted to do. Hopefully there is a way to fix both the out of video memory and mem alloc issues.
  17. Sorry to necropost, but i still have this issue even on the newer beta builds. Project I use to test it. https://mega.co.nz/#!QNkH0BzR!I_ZSzLwc_YxCXUaUflnp_AA9msSF6fR4i3D_HQ9j31w To be Exact my cpu is a Radeon R7 260x
  18. I mad a motel room and made the entire room a child of a pivot. When I add a script to one of the csg's the physics and sometimes the light rendering gets misplaced. Here is a Video of it's creation and it happening. :
  19. Reading through this thread I realized the most obvious question has not been asked. Are you actually setting the keyvalue to the entities you want to find? The leadwerks does not actually set this for you, it needs to be set in script. The fpsplayer already has this in the script.
  20. I haven't looked at nor do I know how it's done with the steam API, but please do your steam checks exhaustively. I have many games on steam that simply will not run because the steam network went down or the steamworks API is undergoing maintenance. 7 Days to Die is one such game. You can have steam running, be online, but the game will not run because steam was having problems.
  21. Multiplayer on lua, you'll be forging new ground for Leadwerks. I can point you in the general direction of how to get the libraries loaded but not much else. http://www.leadwerks.com/werkspace/blog/120/entry-1182-luajit-awesome-luajit-enet-loaded/ I'll be revisiting the topic of multiplayer when my game nears functional stability.
  22. Then right click on stairs and click save as prefab.
  23. Some questions about your project: Is it lua based or c++? Single player or multiplayer? Will level design be done in Leadwerks using prefabs and csf/brushes, or will it need to be done in a 3d modeler? You say it's modern but not futuristic, will it be real life gritty, or real life cartoony like team fortress 2. Is there a time of completion goal date? I have more questions but i can't think of the rest of them currently.
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