Jump to content

waswart

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by waswart

  1. Running Arch Linux as well Don't think I'll ever run any other distro again, it is just fantastic.
  2. On the 3.1 Indie Edition for Steam I don't get any collisions (no collisions on both flat and sloped areas) although Show Physics indicates there should be at least collisions on the flat areas:
  3. Please find attached. Thanks Testcase.zip
  4. Hi, I imported a .fbx mesh originally created in Blender, and in Leadwerks created an accompanying .phy file (Polymesh), with collision set to Scene. Created a box with collision set to Prop. As per attached images: When I position the box over an area sparse with triangles, the collision works as expected: If I position the box over an area dense with triangles, the box falls through the mesh, and collision does not work at all: I initially could not understand why collision was sometimes working, sometimes not, and eventually could reproduce the problem consistently. Any thoughts would be appreciated. Thanks
  5. +1 - Spline based road and river editor - Vegetation system with uniform wind force and character controller collision - Built in filters like erosion, perlin etc.
×
×
  • Create New...