using blender myself and i must say that it works quite well with Le its a bit tricky the first time you export to get the materials and animation speed right but all you need to do is to go into blenders animation settings and set the fps to 30 instead of the default 25 and assign a image with the material name in the uv/image editor to the mesh and its all good
even 2.5 works now with its fbx exporter tho you need to export to the same harddrive as your .blend file.
now as for the modeling+rigging tools inside of 3dsmax vs blender i have used max from v1.0 until around a year ago or so and i really don't want to go back i work much faster in blender than in max and theres really no features i miss from max other than the shell modifier unless i use 2.5 where they have added something similar