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MexSource

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Everything posted by MexSource

  1. i think you would see a little mismatch doing it this way (how josh said). (would love to test how big this mismatch is, but waiting for 3.1 steam ) //wait a sec... isn't it completely indifferent if you run the game with 200 fps and shadow updates 3 times per sec or with 10 fps and shadow updates 3 times per sec, i mean you have 3 shadow updates per second? (the only change is that the game is running smoother) or am i wrong?
  2. shadow updates 3 times a second? :/ imagine a game running with 3 fps, then you now how the shadows would look like. I think it would lag massive (but maybe increases performance yeah)
  3. Hey I would like to know if VS2013 is needed for leadwerks or if VC++2010 can be used too?
  4. the lua version is already out (the c++ version has lua too i know) so you can now only pre-order the c++ version
  5. OK I thought I won't be shown in the forum then anymore, thought that was a bug maybe
  6. Hey, I can't open that thread, why ever it seems there are more people than only me who can't watch this thread, cause it has 0 views btw: I attached a pic of the error
  7. If you see 'Leadwerks 3.1 Pre-Order' in your client area under purchases I think you made everything right I accidently reloded the page too, then I played one time for it and I had a open purchase but it's expired now and everything seems fine, else if you don't have any purchases in your client area only josh can help you
  8. When the player falls he gets faster right? Then why not check the y-movement (if it's too high, let him die)
  9. I hope not I pre-ordered and had the full price to pay, but I got the indie edition for free If it would be a lower price later I wouldn't have paid so fast:(
  10. until 3.1 is released you could move it every frame 0.000001 cm forward with player->PhysicsSetPosition() (or player->Input() ) don't know what i used and every second frame move it 0.000001 to the back, it will cause physics update (isn't a good solution, i know , but it's working until 3.1 is out)
  11. ahh josh is at Steam dev days didn't known that
  12. now that leadwerks: indie edition is out a while i think users waiting for the standart version... josh you know a release date? (would be great to hear) - Mex
  13. Welcome, I'm new too and can't wait to get my hands on 3.1
  14. Any release date for the full version now josh? Aaand: Where will be the downloadlink when 3.1 is out?
  15. What if you move the project folder out of the leadwerks folder and then start it think it will ask you what project to open then open another.... //edit: or delete the defect map? - Mex
  16. I think you don't have to update If you not update i think you will get absolutely no updates - Mex
  17. It looks really cool hoping for the release the next days when josh isn't busy sich Christmas things Let's hope
  18. seems cool looking forward to it too - Mex
  19. Will there be a release date on your blog when you know josh? - Mex PS: happy christmas to all
  20. I got a problem: When i click the link to the pre order site it says: you don't have permission... Means that i need to buy 3.0 to buy 3.1? //edit: didn't read it was a upgrade When i go to the store it works
  21. Will hope too Wan't to get it as a christmas present
  22. Hello, Josh, will leadwerks 3.1 released before christmas? Or do you don't know yet? - Mex
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