Every month on the Polycount game forums, there are challenges for new artists to model an environment, a prop, or a character. I thought that with the Leadwerks launch for Linux, now would be a great time to put it through its paces for one of these challenges.
Thread
If you decide you want to do this challenge too, feel free to post in that thread!
Here's my texture work on the fountain guy. 260 triangles, 1024x1024 textures (but I may reduce that for the final render.) Model and UVs in Modo, paint in 3D-Coat and Krita.
Obviously the lighting is going to change substantially for the final render; this is just a bog-standard 3-point setup to show the mesh under normal conditions.